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=== Principal Games === * '''[[Vampire: The Requiem]]:''' 13 Clans with fleshed out, restricting histories become 5 clans with vague, open-ended histories and multiple Bloodlines (sub-clans). The Camarilla becomes 5 Covenants with mutually exclusive goals. The Sabbat becomes VII, the Infernalists become the more sporadic, less-organized Belial's Brood. Arguably the biggest difference is that you can't just make someone a Vampire by draining them and feeding them your blood, now you have to permanently spend a dot of Humanity to do it. An alternate setting in ancient Rome also exists, which contains a history of the Carmarilla (and how it collapsed with the rest of the Roman Empire). Additionally, a new set of antagonists in the form of the Strix, which are demonic owl-like creatures bent on purging every last trace of Humanity from vampire society (to the point where even a Humanity 0 vampire is ''too human'' for them) and can possess corpses and vampires to lash out at mortals and undead alike. * '''[[Werewolf: The Forsaken]]:''' A slightly more "balanced" version of Werewolf. You can't run around in 8-foot tall invincible war-form all the time, and you see humans as a flock of idiotic sheep that you have to protect from malicious spirits due to a vow sworn by your ancient ancestors as punishment for divine patricide. The "adjustments" resulted, possibly intentionally, in the average werewolf no longer being a match for the average vampire, a criticism invariably met with statements regarding the relative level of coordination between werewolf packs and vampire coteries. An example of a well run Werewolf: the Forsaken game is [http://forum.rpg.net/showthread.php?446663-Werewolf-The-Forsaken-quot-Detroit-Rock-City-quot Detroit Rock City]. It is written in novel format for ease of reading, played over Skype. * '''[[Mage: The Awakening]]:''' Mechanically simplified and involving more magic usage than [[Mage: The Ascension|M:tAsc]], M:tA's biggest criticism is that it doesn't have as compelling a plot β specifically, the revised political landscape is the most frequent target of attack. Its second edition fixed most of that though, and it bears repeating that its rules for magic allow for a lot more freedom than what Ascension let you do.
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