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== TIE/sa Bomber == [[File:TIE Bomber 1.png|thumb|right|200px]] The TIE Bomber, also known as TIE Surface Assault, is the primary bomber of the Empire. TIE Bombers have a second pod which contains all of their cargo with the back of the cockpit pod containing a miniaturized version of the same type of reactor that powers a Star Destroyer. They are (slightly) more heavily armored than TIE/ln although they still lack shields and hyperdrive. It did however have life support systems and even an ejection system to protect pilots, although standard pilot gear was used regardless. It was still considered an easy kill by Rebel fighters despite this as the maneuverability of ordinary variants was abysmal despite more upgraded versions existing for elite squadrons. The TIE Bomber was never replaced in the Empire fleets, although heavier versions like the TIE Punisher were produced. Modified versions included the bomb pod being converted into a small shuttle (the original role of the Bomber model in the Star Wars movies was actually to be a troop transport for the Empire in ''A New Hope'', although the scenes were never filmed and the props were used to bomb asteroids in ''Empire Strikes Back'' instead), and the bomb pod can carry damn near any kind of armament including propaganda pamphlets. Multiple ammunition types were switched internally via robotic arms. The TIE Bomber marks the beginning of the Imperial trend of just adding more pods to make a TIE stronger. The TIE Bomber has a Hull as strong as the Firespray, but it still no Shields so it'll die only somewhat more slowly than the standard TIEs. It can obviously use Bombs, but this game made it into a counterpart to the B-Wing so it can also be loaded with a Torpedo, two Missiles, and two Bombs! Wonderful Bombs! Bombers are much cheaper than their Rebel counterparts, and have a better movement dial than the Y-Wing with more of the Y's white maneuvers being green maneuvers. If you take them, you probably want to take multiples and try to plan combos as a single Bomber is too much of an easy target. *The Nimble Bomber trait allows you to drop bombs with the bank template. Skilled bombardier makes the TIE/sa a very flexible bomber. *Red Reload action. *Fly several in formation and drop their bombs all at once for a devastating do-or-die tactic when you can get those rebel scum to bunch up properly. You either laugh all the way back home or miss entirely and drop like flies. *Strangely, the Bomber becomes a better choice as the game gets larger. With more and more threats to distract your opponent from your bombers, he'll be focusing on the stuff that makes harder kills, while you'll be able to field multiple redundant bombers. ===Pilots=== *'''Scimitar Squadron Pilot''' The Bombers that accompanied Obsidian Squadron, chasing the Millennium Falcon as well as participating in Endor where at the end of the battle they helped evacuate the second Death Star. Bog standard no frills Init 2 guy to take when you want to litter the field with 'splosions. *'''Deathfire''': Real name "McDibs", this was an LT and Bomber pilot from the SWG MMO. He started a trend of low PS uniques who lack EPTs. But, his ability allows him to fire, drop/launch a bomb, and [https://www.youtube.com/watch?v=OeJ5GvrgE8A|give one last "fuck you" upon his death.] *'''Gamma Squadron Ace''' An elite group with upgraded maneuverability and horizontal white stripes on their wings. Fought under Maarek Stele and Admiral Zaarin. Generic with increased Initiative, cost, and a Talent slot. *'''Captain Jonus''' Scimitar 2, who was both almost eaten by the space slug prior to the Falcon landing in it and managed to hit an asteroid. He survived, and was given a new ship for Endor. If you want to run a Bomber squadron, he is the go-to guy. Gives two Attack Die rerolls on missiles and torps to ships within range 1 of him, which is a pretty sweet deal. If somebody is using Cluster Missiles, [[Awesome|his ability can activate on both attacks]]. *'''Major Rhymer''' The leader of Scimitar Squadron, who was promoted to Major prior to the Battle of Endor and lead his squadron in rescuing the stranded personnel of the second Death Star before it blew up. Drops fat rhymes like he drops rebel scum (citation not required, fact-checkers get expired). When attacking with a Secondary Weapon you can increase or decrease the range by 1, but it can't go lower than 1 or higher than 3. If you have some plan that is dependent on pulling off a killing shot with Advanced Proton Torpedoes or keeping out of a range that activates an opponent special ability, he's okay. *'''Tomax Bren''' Fought alongside Admiral Thrawn and went into hiding when things went to shit. Tomax Bren was the leader of Scimitar Squadron, and managed not to do much notable with it. He makes much more of a splash in X-Wing, with the ability to use Reload on Talent cards. So far, the only thing worth getting for him is Crack Shot. <gallery> Image:Tie Bomber Mini.jpg Image:TIE Bomber Schematic.png Image:Gamma Squadron.png|Gamma Squadron </gallery>
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