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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Warlord Traits==== <tabs> <tab name="Blood Angels"> *'''Speed of the Primarch:''' Always Strike First. **This is a bad idea, because you only need ASF when you're staying in melee, which you'll never choose to do (and your dudes who have no choice can't have a Warlord Trait). Far better to bring a Librarius Librarian along with Veil of Time, so you can get ASF if you find out you need it. **Mephiston has this trait. *'''Artisan of War:''' Your warlord gains one of the following special-issue items ''without'' blocking access to another relic: Adamantine Mantle, Artificer Armour, Master-Crafted Weapon, Digital Weapons. The fact that this stacks with any other relic is quite helpful, like combining the pinions with an MC weapon. **This is particularly nice because you can use a strat to generate this as a Warlord Trait instead of generating it as an actual relic, so it's genuinely hard to find yourself unable to take this. Angel Exemplar will let you take this on your Warlord without displacing his real Warlord Trait, while Hero of the Chapter will let you take this on any other character. **There isn't much point to doing this, but due to how this trait works and the wording on the relic, you can use this trait to fire a Quake Bolt from a master-crafted weapon. *'''Soulwarden:''' Gives every {{W40Kkeyword|BLOOD ANGELS}} unit within 6" an FNP of 5+++ vs mortal wounds. Incredible against some armies, abysmal against others. Note that it will keep your librarians and plasma vehicles safer, as it works on ''all'' units. **Astorath and Lemartes have this trait. *'''Heroic Bearing:''' Rites of Battle, Tactical Precision, Chapter Master, and Spiritual Leader abilities used by this character gain +3" range, up to 9". Also gains a 9" aura giving +1 Ld to {{W40Kkeyword|BLOOD ANGELS CORE}} units. **Dante and the Sanguinor have this trait. *'''Gift of Foresight:''' Gives the Warlord a hit, wound, and save re-roll each turn. Particularly nice for a Librarian Dreadnought to get the most out of their force halberd. **Corbulo has this trait. *'''Selfless Valour:''' Your Warlord can heroically intervene at 6β³ instead of 3β³. Not great, but not worthless, as you can set up for a quick one-two punch from your bodyguard and then your Warlord. **Both versions of Tycho have this trait. **Honestly if you're really looking to do this go play space wolves, you're more likely slamming your warlord into charges than being on the receiving end. </tab> <tab name="Flesh Tearers"> *'''Merciless Butcher''': Gabriel Seth has this. Gain +1 attack (max 3) for every 5 enemy models within 3". Pretty much a necessity if you decide to go knee-deep in guardsmen or gaunts. Don't expect to get much from this one unless you face mob armies. Makes a damn good secondary warlord - hurl this guy at a horde with 5 stock DC and the fancy relic chainsword and you ''will'' see blood spilled. Let your main warlord perform his standard duties and survive the game. *'''Of Wrath and Rage''': Every unmodified 6 to hit in melee grants you a bonus hit with the weapon you used. The fact that it needs a die roll of 6 to trigger it makes it harder to pull off, but when you do it's gonna be worth it. **Stacks with Unleash Rage (the Sanguinary power) -if you ''do'' stack them, make sure you slap a full re-roll to hit on the guy (e.g. via a Chapter Master), and then re-roll even successful hits to fish for 6s. *'''Cretacian Born''': No Overwatch or Set to Defend against units the Warlord declares as charge targets (so don't try this against the Tau), and may re-roll charge rolls. </tab> </tabs>
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