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====Szarekh, the Last Silent King==== This unit contains 1 Szarekh, the Last Silent King and 2 Triarchal Guards ('''Power Rating: 10'''). Only one of this unit can be included i your army. You cannot include this unit if your army already includes The Triarch. {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Szarekh || 6" || 2+ || 2+ || 5 || 6 || 8 || 5 || 10 || 3+ || 210 |- | Triarchal Guard || 10" || 2+ || 2+ || 5 || 5 || 5 || 4 || 10 || 3+ || free |} '''Wargear (Szarekh):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Sceptre of Eternal Glory''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Sceptre of Eternal Glory''' || Melee || Melee || +4 || -3 || 2 || - |- |'''Sceptre of Eternal Glory''' || 24" || Assault 3 || 8 || -3 || 2 || - |}</div> </div> '''Wargear (Triarchal Guard):''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Dispersion Shield''' <div class="mw-collapsible-content"> '''Dispersion Shield:''' A model equipped with a Dispersion Shield has a 4+ invulnerable save. In addition, add 1 to armor saving throws made for that model. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its attacks for that phase.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Staff of the Oath''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Staff of the Oath''' || Melee || Melee || +1 || -3 || 3 || - |- |'''Staff of the Oath''' || 12" || Assault 2 || 6 || -3 || 3 || - |}</div> </div> '''Special Rules (Szarekh):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="My Will Be Done"> In your Command phase, you can select one friendly {{W40kKeyword|Necrons}} unit within 9" of this unit. Until the start of your next Command phase, each time a model in that unit makes an attack, add 1 to that attack's hit roll. Each unit can only be selected for this ability once per phase. </tab> <tab name="Phaeron of Phaerons"> This model can use its My Will Be Done two additional times per turn. In addition, each time a {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit within 6" of this model makes an attack, you can re-roll the hit roll. </tab> <tab name="Relentless March (Aura)"> While a friendly {{W40kKeyword|Necrons}} {{W40kKeyword|Core}} unit is within 6" of this model, each time that unit is selected to make a Normal Move or Advance, until the end of the phase, add 1" to the Move characteristic of models in that unit. </tab> <tab name="Silent King"> If your army is Battle-forged, Szarekh must be your army's Warlord. You receive 3 additional Command points if Szarekh is your Warlord. </tab> <tab name="Supreme Living Metal"> At the start of your Command phase, each model in this unit regains 3 lost wounds. In addition, this model cannot lose more than 4 wounds in the same phase. Any wounds that would be lost after that point are not lost. </tab> <tab name="Transtemporal Force Field"> This model has a 4+ invulnerable save. </tab> <tab name="Voice of the Triarch"> Once per battle, at the start of any turn, if Szarekh is on the battlefield he can alter your command protocols. If he does, select one command protocol, that protocol becomes active instead of the one already in action. </tab> </tabs> '''Special Rules (Triarchal Guard):''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> <tab name="Shield of the Phaeron (Aura)"> Szarekh and his two Triarchal Guards all count as different units although the two Triarchal Guards must always be within 3" of Szarekh. While Szarekh is within 3" of this unit, enemy units cannot target it with ranged weapons. In addition, if this model performs a Heroic Intervention against an enemy unit that charged Szarekh within 3" of this unit, the enemy unit may only attack this unit instead of Szarekh. When doing so, add 2 to the Attacks characteristic of models in this unit. If slain, the two Triarchal Guards do not count towards any sort of Agenda or Mission rule. If Szarekh is slain, remove the two Triarchal Guards too. </tab> <tab name="Supreme Living Metal"> At the start of your Command phase, each model in this unit regains 2 lost wounds. In addition, when the reanimation protocols of this unit are activated, add three dices to the reanimation protocols pool for each model that is attempting to reanimate. </tab> </tabs> '''Warlord Trait:''' If this model is your Warlord, it has the following Warlord Trait: ::'''The Last of the Silent Kings:''' When assigning command protocols for the battle, you can select any protocol for any number of battle rounds up to the fifth. '''Keywords (Szarekh):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Szarekh}}, {{W40kKeyword|Phaeron}}, {{W40kKeyword|Noble}}, {{W40kKeyword|Supreme Commander}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Character}} '''Keywords (Triarchal Guard):''' *Faction: {{W40kKeyword|Szarekhan}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Infantry}}, {{W40kKeyword|The Silent King}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Triarchal Guard}}, {{W40kKeyword|Dynastic Agent}}, {{W40kKeyword|Character}}
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