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===Dervish of Dawn=== This particular path is a bit strange to work with, but it essentially gives you some means to shake off whatever you have and keep fighting. ''Celerity of Dawn'' lets you spend an AP and roll a saving throw with with +Wis. ''Radiant Blessing'' lets you add +2 to all defenses whenever you use a radiant encounter or daily attack. ''Dervish Ecstasy'' then lets you use Channel Divinity twice an encounter whenever you get bloodied. Whirling Assault is a basic move and hit that also lets you and an ally either break free from a grab or roll a save vs a stun/immobilize/daze/slow effect. Wild Hope is another sacrificial power, giving +Wis health for hitting and -3 HP for missing. Dance of Sunrise is another move-and-hit, though this time you now add +1d8 radiant damage on every at-will for the rest of the encounter.
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