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Warhammer 40,000/7th Edition Tactics/Space Marines
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===Specific Units=== Tactics for countering specific enemy units that can be major problems (Terminators, tyranid swarms, Monoliths, etc) *Terminators - Force as many saves as you can. If you have weapons that can ignore their 2+ armor save, all the better. Even if you do, it may be worth it to fire high shot count weapons at them anyway. Devastators with 4 HB can kill 1 or 2 a turn if you roll well, which is enough to force a moral check most of the time, equip them with Plasma Cannons and can kill the whole squad. Take them against anything spouting a save of 3+ or better. Your own terminators (or other heavy infantry) can then move in for the kill. *Hordes - Tarpit hordes, ie. 'Nids, Guard, Orks, can be dealt with in a number of ways. Flamers (In the form of Sternguard, Dread squads, Land Raider redeemers, kitted out command squads), Blast weapons (Thunderfire cannons, Vindicators, Whirlwinds) or lots of [[dakka]]/<b>MURDER</b>. Try to inflict as many wounds as possible to force Ld checks and send the bastards running, but be warned, many hordes can negate Ld checks in some way or another (Synapse, Commissars, Boss pole) in that case, if you have Scouts with Snipers, it may be worth it to shoot for Precision shots. Nobs and Commissars at best get a 50% chance to dodge a hit which more than likely will kill them. Usually these mobs are T3, so you can try to toss a frag at them too. *Monstrous Creatures - Plasma Guns or Grav-guns. Quite a few Monstrous Creatures like Wraithlords, Bloodthirsters, Riptides, and Carnifexes have 3+ or 2+ armor saves, and Plasma and Grav guns are adept at dealing with this in a way like Terminators. At worst, fire as many boltguns at them and hope for the best. Don't try to tie them up in Close Combat unless you can throw Thunderhammer/Storm Shield Terminators or Ironclads at them; Monstrous Creatures ignore armor saves thanks to smash, even a Riptide can easily squish a marine should he manage to hit. However, in 7th Edition most Monstrous creatures lack easy and cheap Anti-vehicle options (Smashing at S10 drops them to 1 attack, which means they can easily miss) so if you can, a Dreadnought (or even better, an Ironclad Dreadnought) will work wonders against an MC. Snipers still wounds them on 4+, so it might be worth it to point a scout squad in their direction too. *Gargantuan Creatures (Wraithknight) - Grav-cannon spam out the ass. The Wraithknight is a particularly troublesome target since it is lightning fast and more often than not something you cannot afford to ignore. If you can, see which weapon loadout it took. A Wraithknight with dual heavy Wraith Cannons may be able to '''destroy''' 2 targets it chooses, but at most, it removes 2 models. Meanwhile it's decidedly lacking defensively with only a 5+ Feel No Pain. This combined with natural 3+ means a single shooting phase from a Grav-gun or Grav-cannon toting squad will bring it down. Or a squad of three las-preds. The Sun Cannon and Ghost Glaive loadouts make it much more survivable due to the Invulnerable save, but still, try and force as many saves if you can. To put it bluntly, it may cost you the game ultimately, but target the squishier units in an Eldar army if you can; don't let [[DISTRACTION CARNIFEX]] tactics like this get a hold of you. Try and keep calm and play to the game mode, ignore the WK or sacrifice a unit or 2 to hold it in place, and if Lady Luck and Admiral Awesome are on your side, you just may be able to snatch victory.
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