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= The Apocalypse Drinking Game = Let’s face it, if you’re playing apocalypse you’re doing it with your friends and you’re staying at least a night. You’ve planned it for months and sunk thousands of pounds into it, and the battle itself is likely to be longer than in 8th edition with how much tougher units are. So why not make a drinking game out of it! As you will be playing for at least two days, and over many hours it is advised that you use long drinks (pints and cocktails, etc) for this, and remember to drink plenty of water. It is also advised that you plan your meals. Not just as breaks from the game of apocalypse, but to soak up the vast quantities of booze. '''Rules:''' '''Drink when:''' *You lose an: **'''INFANTRY''' unit (sorry guard, ork and nid players). **A '''CHARACTER''' unit. Drink twice if that unit is made up of multiple '''CHARACTERS'''. **Model with more than 9 wounds. *One of your units enters the board via deep strike or by a similar ability (you’re playing apocalypse, you should be punished for not setting up all your units in the hour or four provided). *One of your units leaves the board to enter reserves (sorry genestealer cults). *One of your units retreats from combat (be glad this is 9th edition where units with fly cannot flee combat). *You use a large receptacle to store and then roll your dice (the price of maximum dakka). '''Take a long Drink when:''' *An otherwise healthy/full health unit is wiped out in a single phase (fate and artillery are fickle masters). *You lose a '''TITANIC''' unit. *You accuse someone of cheating and the accusation is unfounded. '''Finish your drink when:''' *The game ends (waste not want not). *You lose the game, cumulative with the game-ending (you will need to refill your drink). *You lose your warlord (you may have a moment of silence to mourn their loss). *You lose a proper Titan unit (eg. War hound Titan). *You lose a Warlord Titan (this is cumulative with losing a Titan, so I hope you have an iron stomach). *You wish to leave the game or complain that it’s taking to long (the alcohol will provide much-needed determination). *You are accused of cheating and the accusation is found to be true (cheaters never prosper, but they do pickle). *The game is paused for a meal break (the food will help). ==Stratagems== *'''You Ain’t Drinking Enough''' :1 CP :A player of your choice drinks. *'''You Can’t Do That''' :1 CP + drink :A player may not reroll a die they were going to reroll. *'''This Hurts Me More Than it Hurts You''' :1 CP :Select an enemy unit within 12” of an enemy unit then roll 2D6+2. That enemy unit suffers mortal wounds equal to the difference between the value rolled and their leadership characteristic. You then drink a number of times equal to the value rolled. *''I Feel No Pain (hiccup)'' :1 CP :Select a friendly unit when it is about to take wounds; that unit ignores damage received on a roll of 6 on a D6 for the remainder of the phase. If that unit already has a similar ability it adds 1 to that roll. At the end of the phase you drink a number of times equal to the damage ignored. {{Warhammer_40k_Tactics}} [[Category: Warhammer 40,000]] [[Category: Warhammer 40,000 9E]] [[Category: Warhammer 40000 Tactics(9E)]] [[Category: Imperial]] [[Category: Space Marines]] [[Category: Imperial Guard]] [[Category: Adeptus Custodes]] [[Category: Adeptus Mechanicus]] [[Category: Chaos]] [[Category: Chaos Space Marines]] [[Category: Daemons]] [[Category: Xenos]] [[Category: Eldar]] [[Category: Craftworld Eldar]] [[Category: Dark Eldar]] [[Category: Necrons]] [[Category: Orks]] [[Category: Tau]] [[Category: Tyranid]]
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