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Warhammer 40,000/Tactics/Kill Team(8E) Xenos
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===GSC Tactics=== *'''[Core] Density Analysis Lenses (2CP):''' Adds 1 to hit rolls for a shooting unit against targets that are obscured. <s>Not particularly useful for genestealer cults as your not particularly good at shooting and far better in melee.</s> This can get the mining laser or the seismic cannon up to 3+ to hit against obscured targets with a comms specialist. Nobody likes losing their expensive Reiver to a readied neophyte half its cost with a mining laser first turn. *'''[Core] Industrial Brutality (1CP):''' Attacks from a model with Heavy Rock Drill, Heavy Rock Saw or Heavy Rock Cutter, on a 4+ can immediately fight again. *'''[Core] Inhuman Reflexes (1CP):''' When a model fails a falling test it doesn't take falling damage and won't fall on other models. If it would have fallen on another model, place it within 1" of that model. *'''[Core] Frenzied Hammering (2CP):''' Aberrant armed with power hammer increases it's Attack by D3 until end of phase. Subtract 1 from Hit rolls until end of phase. Yes, you are obligated to declare "hammer time!" when using this tactic, but unless you have some positive hit modifiers these extra attacks will only hit on a 5+. You also only get 2 attacks base so to make the most of this stratagem youβll need to buff your attack count as well. *'''[Core] Strength Of Faith (1CP):''' when a model suffers a mortal wound in the Psychic phase, roll a D6 for each model wounded in that phase. On a 5+ that wound is ignored and has no effect. Not as good as it sounds since you can only cast 1 psychic power per phase so only going to be rolling for that 1 wound *'''[Core] Unnatural Senses (1CP):''' A charged unit can fire overwatch at charging enemies even if they're not visible, treating them as obscured instead. *'''[Kill Team Starter Set/Starn/Elites] I Like To Keep This Handy... (1CP):''' A unit armed with a shotgun changes the shotgun's type to Pistol 2 until end of the phase. *'''[Kill Team Starter Set/Starn/Elites] Raise The Icon ((1CP):''' Cult Icon's ability becomes 12" instead of 6" *'''[Kill Team Starter Set/Starn/Elites] Acidic Spit (1CP):''' Model within 1" suffers 1 mortal wound on a 5+ *'''[Kill Team Starter Set/Starn/Elites] Toxin Gland (1CP):''' Hybrid Metamorph's Rending Claw or Metamorph Talon gains 1 to wound rolls *'''[Kill Team Starter Set/Starn/Elites] Mesmerizing Gaze (1CP):''' Enemy model within 1" loses 1 to Attack on a 4+ *'''[Kill Team Starter Set/Starn/Elites] Seismic Blast (2CP):''' Choose a model in your killteam with short-wave profile of a Seismic Cannon, if an attack for the weapon hits roll for each other model within 2" of target model. On a 5+ that model is Shaken *'''[Starn] The Cult Innumerable (3CP):''' Use it when a model of your kill team es taken out of action (other than a specialist). You can set that model again in your deployment zone and more than 9" than enemy models. It is still treated as a casualty at the end of the battle. *'''[Starn] Blinding Acid Spit (1CP):''' Use it when a model of your kill team is chosen as the target of an attack in the fight phase. Roll a dice; on a 4+, the attacking model substracts 1 from its hit rolls until the end of the phase. *'''[Starn] Corrosive Fuel (2CP):''' Use it when your are gonna shoot a hand flamer. Improve its AP to -1 and its damage to 2 until the end of the phase. *'''[Starn] Messy Demise (2CP):''' Use it when a model from your Kill team takes an enemy model out of action with a heavy rock saw. Roll a dice for each enemy model within 3" of the model that made the attack. On a 5+ the model you are rolling for is shaken. *'''[Starn] Plant the Flag (1CP):''' Use it when a model from your kill team equippedwith a cult icon takes an enemy model out of action in the fight phase. Frindly models withn 6" of that model doesn't need to take nerve tests until the end of the battle round. *'''[Starn] Ensnaring Strike (1CP):''' Use it when you pick a model to fight un the fight phase equipped with a lash whip and bonesword. Until the end of the phase, if the model scores any hits, you can pick one melee weapon their target is armed with. The target model may not use that weapon in that phase.
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