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Codex - Necrons: /tg/'s 9th Edition
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====Tomb Harvester==== This unit contains 1 Tomb Harvester ('''Power Rating: 60'''). [[File:Tomb_Harvester.jpg|thumb|240px|Tomb Harvester harvesting the leftovers of a gruesome battle (Credits to [https://www.instagram.com/the_warsinger/ The Warsinger])]] {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Tomb Harvester || '''24β''' || '''4+''' || '''4+''' || 9 || 10 || 26-50 || '''6''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''18β''' || '''4+''' || '''4+''' || 9 || 10 || 13-25 || '''D6''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''12β''' || '''5+''' || '''5+''' || 9 || 10 || 7-12 || '''3''' || 10 || 2+ || 1200 |- | Tomb Harvester || '''6β''' || '''6+''' || '''6+''' || 9 || 10 || 1-6 || '''D3''' || 10 || 2+ || 1200 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Canoptek Claws''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Canoptek Claws''' || Melee || Melee || x2 || -5 || D3+6 || If a {{W40kKeyword|VEHICLE}} or {{W40kKeyword|MONSTER}} that doesn't have the {{W40kKeyword|Titanic}} keyword is slain by this weapon, pick an enemy unit within 12" of the bearer and roll a D6. On a 4+ that unit suffers D6 mortal wounds. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Heat Cannon Devastator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon Devastator (Dispersed)''' || 18" || Heavy 3D6 || 6 || -2 || 2 || Each time an attack is made with this weapon, that attack automatically hits the target. |- |'''Heat Cannon Devastator (Focused)''' || 36" || Heavy 6 || 14 || -4 || 6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of 9. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Particle Beamers''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Particle Beamer''' || 18" || Assault 6 || 5 || 0 || 1 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Two Synaptic Annihilators''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Synaptic Annihilator''' || 96" || Heavy D6 || 10 || -4 || 5 || Each time an attack is made with this weapon a wound roll of 6+ inflicts D3 mortal wounds on the target in addition to any normal damage. |}</div> </div> '''Special Abilities:''' <tabs> <tab name="Advanced Living Metal"> At the start of your Command phase, this model regains D3 lost wounds. </tab> <tab name="Canoptek Forge"> Each time this model kills a {{W40kKeyword|Vehicle}} in the Fight phase, this model gains one ''Material Token''. At the beginning of your turn, you may expend any number of Tokens to produce a Canoptek unit. Choose one of the following and then roll a die; if the result is equal or higher the unit is spawned, place it within 6" of this model; if the roll fails, this model suffers D3 mortal wounds. The units spawned by this rule count as reinforcements for all intents and purposes. ::'''-Canoptek Scarabs (X Tokens)''' ::'''-Canoptek Spyder (2 Tokens/model)''' ::'''-Canoptek Acanthrites (2 Tokens/3 models)''' ::'''-Canoptek Wraiths (2 Tokens/3 models)''' ::'''-Canoptek Tomb Stalker (3 Tokens/model)''' ::'''-Canoptek Tomb Sentinel (3 Tokens/model)''' </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Necrodermis Repair System"> At the end of your Movement phase, this model can repair a single {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Vehicle}} within 1". That model regains D6 wounds lost earlier in the battle. A model can only be repaired once per turn. </tab> <tab name="Titanic Containment Field"> This model has a 4+ invulnerable save. In addition, if this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 4+ it explodes, and each unit within 2D6" suffers D6 mortal wounds. </tab> <tab name="Towering Construct"> A model with this rule can Fall Back in the movement phase and still shoot and/or charge during its turn. When this model Falls Back, it can even move over enemy models as long as they don't possess the {{W40kKeyword|Titanic}} keyword and as long as it ends it's moving more than 1β from enemy models. This model may still shoot if there are enemy models within 1β of it as long as they don't possess the {{W40kKeyword|Titanic}} keyword. In this case, it can shoot at enemies within 1β of itself or any other visible enemy unit that is not within 1β of a friendly unit. </tab> </tabs> '''Upgrades:''' <tabs> <tab name="Null Prisms"> This model can attempt to deny up to three psychic powers in each enemy Psychic phase in the same manner as a {{W40kKeyword|PSYKER}}. In addition, a model equipped with these can never be targeted or affected by psychic powers in any way. </tab> </tabs> '''Options:''' This model may take the '''Null Prisms''' upgrade - +25 pts. '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}}, {{W40kKeyword|Canoptek}} *{{W40kKeyword|Lord of War}}, {{W40kKeyword|Fly}}, {{W40kKeyword|Tomb Harvester}}, {{W40kKeyword|Titanic}}, {{W40kKeyword|Vehicle}}
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