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===Lords of War: Tarellian Dune Worm - ''1150 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Tarellian Dune Worm || 5 || - || 9 || 7 || 6 || 5 || 8 || 5 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Tarellian Dune Worm<br> :'''Unit Type''': Gargantuan Creature<br> :'''Wargear''' * Dune Worm Maw: Close combat attacks are AP 1 and have the Shred special rule. * Dune Worm Hide: Confers a 2+ Armour Save and a 5++ invulnerable save. :'''Special Rules''': Fearless, Armourbane, Fleshbane, Feel No Pain (3+), It Will Not Die (4+) * Swallow Whole: If this model deals an unsaved wound to an Infantry model without the "Extremely Bulky" Rule, that model is Swallowed Whole, it may make a single invulnerable save, if it has one, if it fails, it is removed from play. This does not count as Instant Death for the Purpose of Eternal Warrior. * Burrow: An unengaged Dune Worm can, at any point during its Movement phases from the second game turn onwards, elect to burrow. If it does so, remove it from the table and place it into Ongoing Reserves. A Dune Worm cannot Deep Strike and Burrow in the same turn. * Terror From The Deep: When arriving from Deep Strike Reserve, a Dune Worm can choose to Deep Strike onto a point occupied by another model (friend or foe) β roll for scatter as normal. If a Dune Worm Deep Strikes onto a point occupied by another model, do not roll on the Deep Strike Mishap table. Instead, place the Apocalypse blast marker directly over the spot the Dune Worm is deep striking onto. All units except Flyers and Flying Monstrous Creatures beneath the blast marker suffer a number of Strength 9 AP1 hits with the Ignores Cover special rule equal to the number of models that unit has underneath the blast marker. If the blast marker is on a multi-level ruin, only models on the lowest level of the ruin count as being under the blast marker. For Wound allocation purposes, assume the attack is coming from the centre of the blast marker. Hits against vehicles are resolved against their side armour. If, after removing casualties, it is now possible to place the Dune Worm on the table on the spot where the blast marker landed, then do so, even if this is within 1" of another model (but not if it would be in base contact with, or occupying the same space as, another model). If it is not possible to place the Dune Worm, replace the Apocalypse blast marker on the spot and resolve another round of damage as detailed above. If, after removing casualties for a second time, it is still not possible to place the Dune Worm, roll on the Deep Strike Mishap table.
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