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===Psionic Epic Destinies=== Membership in these Epic Destinies is only open to those who follow the paths of Psionic Magic; [[Ardent]], [[Battlemind]], [[Monk]], or [[Psion]]. ====Cosmic Soul==== The great cosmos of beyond has always been a fascinating place, but it is such a vast place and there is no way to traverse the entirety of it as a mortal. A '''Cosmic Soul''' seeks to transcend these mortal moorings and reach the moment where they can see everywhere and everything at once with total insight. This Epic Destiny appeared in Psionic Power and is available to ''Any Psionic Class''. At 21st level, you gain the ''Cosmic Awareness'' feature, enabling you to master as well as perform any scrying rituals without the need of a focus and with a +5 bonus on the ritual check as well as truesight 5. One ritual each day can also be made without expending materials. At 24th level, you gain the ''Cosmic Experience'' feature, giving +5 to initiative and knowledge checks, as well as letting you speak any language. At 26th level, you get the '''Merge With the Cosmos''' daily utility power. Whenever you die, you vanish from the field and leave a burst 10 zone centered on where you were, letting allies inside the zone take one standard action as a free action. You, meanwhile, recover a number of HP equal to your level and can then choose reappear a turn later - which ends the zone and gives you combat advantage against any enemies inside the zone - or remain hidden and perpetuate the zone. At 30th level, you reach the ''Cosmic Connection'' feature, granting all of your ranged powers the range of your eyesight, making you able to hit anyone anywhere so long as they aren't hidden. ====Demiurge==== While most are satisfied with becoming gods, they are not the end-all be-all of greater entities and they are far from perfect. There is a source beyond their grasp, a perfect cause that is truly perfect. The '''Demiurge''' seeks to attain this perfect cause that is unreachable even by the gods and use its power to create a perfect universe of their own. This Epic Destiny appeared in ''Psionic Power'' and is available to ''Any Psionic Class''. At 21st level, you attain the ''Becoming One'' feature, granting +2 to Charisma and one other ability score of your choosing. At 24th level, you get the ''Perfection in Action'' feature, giving you 2 action points each milestone and allowing you to use more than one action point in an encounter after reaching your second milestone. At 26th level, you get the '''Demiurge Resistance''' encounter utility power. This power requires you not to be bloodied, but it grants you a free saving throw against an effect, and if you roll a 15+ on this save, you immediately regain use of this power. At 30th level, you reach the ''Deification of the Self'' feature, rendering you immune to anything below level 20, and giving a +5 to saving throws. Once per day, you can also teleport away from whatever bloodies you, spending a healing surge and rendering you insubstantial for the turn. ====Diamond Soul==== A monk's truest test is their constant pursuit of perfection. Their techniques must be refined until they reach a level of flawlessness unseen by mortal eyes. Only when they have reached the ultimate tier of perfection can these '''Diamond Souls''' find the ability to move beyond mortality and pass these secrets to students. This Epic Destiny appeared in Player's Handbook 3 and is only available to ''Monks''. At 21st level, you gain the ''Diamond Body'' feature, adding +2 to Dexterity and rendering you immune to aging. You also gain the ''Monastic Perfection'' feature, enabling you to gain two monk encounter powers of your level or lower that you can reserve and swap one encounter power for each rest. At 24th level, you have the ''Moving Perfection'' feature, giving +2 to speed and adding an extra square to any shifting. At 26th level, you attain the '''Flawless Maneuver''' encounter utility power. This adds +10 to your next attack and makes it so that even a natural 1 doesn't count as a miss. At 30th level, you have the ''Diamond Perfection'' feature, enabling you to re-roll one failed attack roll each turn. ====Eighth Seal==== The Keepers of the Cerulean Sign were an order responsible for building a barrier that protected the material world from the Far Realm. However, the seal will periodically weaken, and thus it falls upon the '''Eighth Seal''' to protect the world and begin the process of re-strengthening the seal. This deed requires the gathering of the Cerulean Seals, the incorporeal spirits of the original architects of the sign. This Epic Destiny appeared Psionic Popwer and is available to ''Any Psionic Class'' At 21st level, you gain the ''Keeper of the Cerulean Seal'' feature, which gives several benefits: +1 to all defenses +2d12 radiant+psychic damage to all aberrant enemies, immunity to fear, and immortal origin. at 24th level, you get the ''Mind's Shining Corridors'' feature. Whenever an enemy misses an attack targeting your Will, you deal 2d12 radiant+psychic damage and daze (or stun if already dazed) the enemy. In addition, if you are ever subject to a dazed, dominated, or stunned effect, you can roll a saving throw at the start of your turn to stop it before you do anything. At 26th level, you get the '''Call Forth the Seven Keys''' daily utility power. This has you summon seven keybearers in a burst 10 area around you, each with 1 HP and resist all 20. At any point, you can sacrifice a keybearer to gain one benefit that turn. :*You and all allies within 3 squares of you spend a healing surge :*Resist all 15 :*+5 to all defenses :*You and all allies within 3 squares get +2 to attack :*You and all allies within 3 squares get +5 to damage :*You and all allies within 5 squares teleport 5 squares. :*End dazed, dominated, and stunned conditions for the party. At 30th level, you reach the ''Nature Restored'' feature. Whenever you kill an aberrant foe, you either heal as if you spent a healing surge or make enemies within 3 squares of the aberrant take 10 ongoing psychic+radiant damage and dazed. ====Godmind==== As a psion progresses, their mind expands without end. This '''Godmind''''s consciousness will grow until they reach a point where even the impossible can be understood and that reality itself can be rewritten. These are the sorts that learn how to become what the average folk call gods. This Epic Destiny appeared in Player's Handbook 3 and is available to ''All Psionic Characters''. At 21st level, you have the ''Lay the Mind Bare'' feature. Once per encounter, you can use a minor action to give one enemy vulnerable 5 psionic for the encounter. At 24th level, you gain the ''Startling Insight'' feature, allowing you to re-roll one check you make after using Second Wind. At 26th level, you attain the '''Rejuvenate Mind''' daily utility power. Using this gives you temporary HP equal to your highest ability score as well as the option to either restore all of your Power Points or recharge all of your daily powers (this excluded). At 30th level, you gain the '''Wellspring of Mental Power''' feature, giving 4 extra power points. ====Grandmaster of Flowers==== There are those that believe that life, death, and rebirth are all cyclical. Each soul spends their reincarnations attempting to perfect themselves by improving upon the flaws of their past selves. There are those monks who envision it all as a garden, where death is a winter where the flowers die off while spring is when those flowers grow back. Only when they have perfected themselves will garden be truly perfect, free of all worries and moorings. These '''Grandmasters of Flowers''' then go into seclusion with their perfect bliss and share their knowledge with eager pupils. This Epic Destiny appeared in Psionic Power and is only available to ''Monks''. At 21st level, you gain the ''Balanced Mind'' feature. This allows you to take 10 on a saving throw against a charm, fear, or psychic effect while also dealing 10 damage to anyone attacking your Will. You also get the ''Enlightenment's Blessing'' feature, adding +2 to Dexterity. At 24th level, you have the ''Ubiquity'' feature, letting you teleport 3 squares so you're adjacent to your target when you hit them in melee. At 26th level, you acquire the '''A Scattering of Petals''' encounter utility power. This halves the damage dealt by a ranged attack while you make the attack hit up to two other creatures. At 30th level, you have the ''Luminous Consciousness'' feature. Your movement now ignores everything, terrain, opportunity attacks, and even gravity (as in you can fly for your movement, though you still need to land). Shifting also can be replaced by moving your speed. ====Invincible Mind==== Countless many have taken a journey to become eternally known for the beasts they have felled, but their journey was prematurely ended at some great battle. An '''Invincible Mind''' reads of these many stories and seek to use them as examples for their great tales. They will inevitably form great stories of their own, but only a truly great warrior may finally become the greatest there is, the gold standard for all warriors thereafter. This Epic Destiny appeared in Player's Handbook 3 and is exclusive to ''[[Battlemind]]s''. At 21st level, your feature is ''Battle Sovereignty'', adding +10 to initiative rolls and +2 to weapon attack rolls. At 24th level, you get the ''Reinvigorating Attack'' feature, letting you regain +2 PP whenever you hit an enemy with an unaugmented at-will. At 26th level, you reach the '''Indomitable Strategem''' daily utility power. You now get +2 to hit one enemy and any unaugmented at-wills you use now count as augmented (by 1 PP for those below 23rd level, by 2 PP for those above). At 30th level, you get the ''Invincible'' feature, immediately interrupting you getting to 0 HP by spending a healing surge. ====Master of Moments==== As anyone who's read [[/co/|Watchmen]] can attest, time is far from a linear stream. It's a vast ocean of moments, each interconnected with each other with casual relation to each other. Though most cannot hope to grasp such a concept in its entirety, a '''Master of Moments''' is someone who can use their power to manipulate the sea of time and hope to one day free themselves of any temporal anchor that prevents them from achieving their ultimate goals. This Epic Destiny appeared in Psionic Power and is available to ''Any Psionic Class''. At 21st level, you get the ''Consummate Traveler'' feature, meaning you can now master and perform travel rituals with a +5 on the ritual check. You can also make one such ritual each day without any materials. You also have the ''Maximized Time'' feature, giving you a full turn (standard,minor, and move actions) whenever you spend an action point instead of just one action. At 24th level, you now have the ''Bountiful Seconds'' rule, giving you a new minor action each turn (which means you can sacrifice both minors for a free move) and removing level restrictions on what travel ritual you can use. At 26th level, you gain the '''Freeze Time''' daily utility power. This power locks an enemy you hit in place for a turn, rendering them incapable of any action while also rendering them immune to any attacks or effects. At 30th level, you achieve the ''Boundless Presence'' feature, which gives teleport 5 as a new movement speed. Once per day, you can remove also yourself from play when you get bloodied or disabled. When you return next turn, you'll have taken a short rest. ====Topaz Crusader==== The battle against the Far Realm is endless. For each rift opened, two more erupt to take its place, and the load becomes increasingly impossible to manage. The '''Topaz Crusader''' understands that trying to stem the Far Realm's influence is impossible and changing the Far Realm itself results in nothing. The only alternative left is to utterly wipe it from existence, even if it costs them their life. This Epic Destiny appeared in Psionic Power and is available to ''Any Psionic Character with the Psionic Augmentation Feature ([[Ardent]], [[Battlemind]], [[Psion]]). At 21st level, you get both the ''Bound to Greatness'' feature, adding +2 to either constitution or Charisma, and the ''Topaz Focus'' feature. This little gem gives +1 to AC, +2 to Will against aberrants, the ability to find any aberrant and target them by ignoring cover, and immune to daze and dominate effects. At 24th level, you have the ''Topaz Meditation'' feature, granting +2 to all defenses, 2 bonus Power Points, and immunity to immobilize, restrain, and polymorph effects (unless the polymorph helps). At 26th level, you gain the '''Topaz Corona''' daily utility power. This gives a burst 5 aura that gives allies inside it +2 to all defenses and regen equal to 10 + main stat modifier. Any attacks against aberrants also deal 10 psychic damage and daze on an 18+. At 30th level, you reach the ''Topaz Flare'' feature. When you run out of power points, your unaugmented at-wills either deal +5 psychic damage or recover 2 power points based on if the attack roll was odd or even and hits. ====War Master==== An [[ardent]] is already very aware of the benefits of marshaling the efforts of allies in concert with their own, but what separates them from a '''War Master''' is the ability to enforce order in the chaos of war. By mastering the power of coordination, these leaders seek to prove their skills are the greatest, perhaps even stronger than death... This Epic Destiny appeared in Player's Handbook 3 and is exclusive to ''Ardents''. At 21st level, you get the ''Unmatched Tactician'' feature, granting +5 to initiative for you and allies within 5 squares as well as a +1 bonus to attack if an ally is next to the target. At 24th level, you get the ''Unyielding Inspiration'' feature. Any time you let an ally spend a healing surge, any allies adjacent to them gain 15 THP. At 26th level, you get the '''Brilliant Strategy''' daily utility power. This sustain minor power targets one enemy within burst 5 and lets all allies gain a bonus to attack based on how many other allies are next to the enemy. At 30th level, you gain the ''Boundless Morale'' feature. When an ally reaches 0 HP, you immediately spend a healing surge to heal them and they gain +20 extra HP.
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