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==Vespid== ===Wargear=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Unrefined Neutron Blaster || 18" || 4 || 4 || Assault 1 |- | Focused Neutron Blaster || 18" || 7 || 2 || Assault 1 |- | Heavy Neutron Blaster || 24" || 8 || 2 || Heavy 2 |- | Royal Heavy Neutron Blaster || 24" || 8 || 1 || Heavy 1 |- | Crystal Core Neutron Bomb || "-" || 6 || 3 || Heavy 1, Bomb, Large Blast, Harmonious |- | Crystal Core Neutron Missile || 30” || 8 || 2 || Heavy 1, One Use Only |- |} <br style="clear: both; height: 0px;" /> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Hive Spear || Melee || +2/+1 || 2/3 || Poisoned (5+) |- | Hornet Lance || Melee || +2/User || 2/4 || Two-Handed, Strikedown, Poisoned (5+) |- | Queen's Stinger || Melee || +2 || 2 || Poisoned (2+), Master Crafted |- |} <br style="clear: both; height: 0px;" /> * Palanquin Combat Armour: This massive set of Combat armour is made exclusively for the Few Vespid queen's that exist. Ostensibly a ceremonial piece of equipment as no Vespid Queen would ever be allowed to venture onto the battlefield, it is still a marvel of engineering, using a built-in Crystal Core Neutron Resonator to harmonise with any nearby Neutron Weaponry, and protect the wearer from any firepower directed at her, combined with an intricate Ventilation system to strengthen the queen's Royal Pheromones. Confers a 3+ Armour Save. *Neutron Resonator: This is built in to every set of Palanquin Combat Armour, resonating with the song of the Queen's Wing to either empower nearby Neutron Weaponry, or deflect incoming projectiles, and shatter her enemies blades. Gives the Harmonious Special Rule, or a 4++ Invulnerable. Which effect is chosen at the start of each turn and remains the same until the end of the turn. *Warlord Combat Armour: While no-where near the size of the Palanquin Combat Armour worn by the Vespid Queens, The Warlord Combat Armour is worn by Vespid Leaders when operating in the field. Overlapping with the warlords naturally thick Chitin, with a thin layer of protective Fio'Tak ceramic over the Warlord's wings, this armour doesn't negatively alter the Warlords flight capabilities, while still allowing a good level of protection. Confers a 3+ Armour Save. *Chitinous Plates: The natural exoskeleton that all Vespid have. Confers a 6+ Armour Save. *Combat Armour: Confers a 4+ Armour Save. ===Troops: Vespid Drone Soldiers - ''72 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> While the Tau Empire regularly calls on the Vespid Stingwings for combat duty, as the Empire knows that the Tyranid Swarm is coming from then Galactic East, all Vespid citizen have been forced to undergo mandatory training of some sort as they will likely be one of the first targets of the Tyranids unending hunger. This has led to the creation of the Vespid Drone Soldiers, basic Vespid citizens given a Neutron blaster with an unrefined crystal and basic weapon training, as a last stopgap measure to buy any messenger enough time to warn other planets in the D’yanoi Sept. As fast and agile as the Stingwings, the Drone Soldier’s rudimentary training means that they will rarely see live combat except when the worst comes to pass. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Vespid Drone Soldier || 2 || 3 || 3 || 3 || 1 || 5 || 1 || 5 || 6+ |- | Vespid Drone Strain Leader || 2 || 3 || 3 || 3 || 1 || 5 || 2 || 8 || 6+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Strain leader is character)<br> :'''Unit Composition''': 6 Drone soldiers<br> :'''Wargear''': Unrefined Neutron Blaster, Chitinous Plates :'''Special Rules''': Fleet, Hit & Run, Stealth (Ruins), Move through cover :'''Options''': * May take up to 12 additional Vespid Drone Soldiers for ''12 points/model'' * May upgrade 1 Vespid Drone Soldier to a Drone Strain Leader for ''10 points'' * Up to 6 models may take a Markerlight for ''3 points/each'' ===Elite: Vespid Hive Guardians - ''75 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Hive Guardians are the Elite warriors of Vespid society, trained as bodyguards to the Hive’s current leaders. They were the first point of contact between the Tau Empire’s Water Caste, and the Vespid Government, acting as Interpreters & Wardens. Rarely seen working alongside Tau forces in the battlefield Hive Guardians specialize in Hit & Run tactics, much like the Stingwings. However Hive Guardians are also trained in Close Quarters combat with their specially designed spears, which are coated in a deadly paralytic agent, derived from a Vespid Queens Pheromones. Hive Guardians who demonstrate extreme loyalty in battle are allowed access to a unique mix of proteins and natural steroids, normally consumed by Vespid queens. If their body can handle the strain of the forced transformation, they are changed into "Queen Guardians", a sub-species of Vespid that are tougher, faster, and more steadfast than their brethren. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Vespid Hive Guardian || 3 || 3 || 3 || 4 || 2 || 7 || 2 || 7 || 4+ |- | Vespid Queen Guardian || 3 || 3 || 3 || 4 || 3 || 7 || 3 || 9 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Queen Guardian is character)<br> :'''Unit Composition''': 3 Hive Guardians<br> :'''Wargear''': Combat Armour, Focused Neutron Blaster, Hive Spear :'''Special Rules''': Fleet, Hit & Run, Stealth (Ruins), Move through cover :'''Options''': * May take up to 5 Additional Hive Guardians for ''25 points/model'' * One Hive Guardian may be upgraded to a Queen Guardian for ''20 points'' * One Hive Guardian may exchange his Focused Neutron Blaster and Hive Spear for a Heavy Neutron Blaster for ''15 points'' * A Queen Guardian may upgrade his Hive Spear to a Queen’s Stinger for ''25 points'' ===Heavy Support: Yellowjacket Hornet Soldiers - ''90 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> For every 10 Hive guardians exposed to the mixture of steroids and proteins that turns them into Queen Guardian, 5 will reject the transformation, becoming violently ill before returning to normal, 2 will transform into Queen Guardians as intended and the other 3 will find their minds subsumed by the mix of endorphins and adrenaline that floods their body, transforming them beyond Queen Guardians at the cost of their minds. Called Yellowjackets, these Vespid are far larger and stronger than their brethren, however they are only able to follow the simplest of instructions, making them unsuitable for the more complex work found in the Neutron Crystal Processing Factories, as such they are often used as entertainment, pitting one or more Hive Guardians against them in an arranged fight. In times of combat the Yellowjackets are released onto the battlefield ahead of the rest of the Vespid forces, their ferocity, strength and size acting as a distraction while the rest of the Vespid force deploys. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Yellowjacket Hornet || 5 || - || 5 || 6 || 4 || 5 || 4 || 3 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry <br> :'''Unit Composition''': 1 Yellowjacket Hornet<br> :'''Wargear''': Hornet Lance, Combat Armour :'''Special Rules''': Move through Cover, Stealth (Ruins), Fleet, Fearless * Mindless Fury: A Yellowjacket Hornet may Run & Charge in the same turn. :'''Options''': * May take up to 2 additional Yellowjacket Hornets for ''90 points/model'' * 1 Yellowjacket Hornet may be equipped with a Positional Relay & Homing Beacon for ''15 points'' ===Heavy Support: Vespid Hive Barge - ''200 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Vespid Hive Barge || 3 || 13 || 12 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Composition''': 1 Hive Barge<br> :'''Unit Type''': Vehicle (Flyer, Transport) <br> :'''Wargear''': 3 Heavy Neutron Blasters, 2 Crystal Core Neutron Bombs, 2 Crystal Core Neutron Missiles :'''Transport''': *Capacity: 24 Models *Fire ports: None *Access points: Has one on each side of the hull and one in the rear. :'''Options''': * A Vespid Hive Barge may take a Quad Ion Turret in place of 1 of its Heavy Neutron Blasters (Free) * A Vespid Hive Barge may take up to 4 additional Crystal Core Neutron Bombs (20 points each) * A Vespid Hive Barge may take up to 4 additional Crystal Core Neutron Missiles (15 points each) * A Vespid Hive Barge may take a Blacksun Filter (Tau Codex pg. 72) (1 Point) * A Vespid Hive Barge may take a set of Decoy Launchers (Tau Codex pg. 72) (3 points) * A Vespid Hive Barge may take a Disruption Pod (Tau Codex pg. 72) (15 points) :'''Special Rules''': * A Vespid Hive Barge may transport up to 24 models, however any model that disembarks from the Hive Barge must have the Deep Strike special rule, or it suffers D3 S:5 AP- Wounds, from the high altitude drop landing. Vespid Models ignore the Bulky rule when inside this transport. * Harmonious – After resolving a Bombing run involving a Crystal Core Neutron Bomb, the core remains in place on the map, projecting a 12” ‘bubble’ of resonating frequencies that provide a +1 S bonus to any Neutron weapon fired at a Target within the ‘bubble’. Any additional Crystal Cores located within the Bubble Increase the Radius of each ‘bubble’ by 3”. Any Neutron weapon fired from within the ‘Bubble’ gains +1 S but has gets hot. The Core itself has AV 10 on all sides, and 2 HP. ===HQ: Vespid Hive Leader (Queen) - ''145 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Vespid Hive Queen || 2 || 2 || 3 || 6 || 4 || 5 || 2 || 10 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Monstrous Creature<br> :'''Unit Composition''': 1 Hive Queen<br> :'''Wargear''': 2 Royal Heavy Neutron Blasters, Palanquin Combat Armour, Neutron Resonator, Multitracker Blacksun Filter :'''Special Rules''': Independent Character, And they Shall Know No Fear :'''Royal Pheromones''': Any Vespid unit other than Vespid Hive Leader (Queen) within 12” of this unit gains +1 WS, +1 BS and Feel No Pain (5+), for any Vespid unit within 12" of multiple Queens this bonus increases with the following progression - 2 Queens (+2 WS, +2BS, +1T, FnP (4+)), 3 Queens (MAX)(+3WS, +3BS, +2T, FnP(3+)) :'''Options''': * A Vespid Hive Queen may take up to 2 Vespid Queen Guardians equipped with Focused Neutron blasters and Queen’s Stingers, these models do not take up a Force Organisation slot, and Automatically pass "Look out <strike> Sir </strike> Majesty" rolls (70 points/Model) ===HQ: Vespid Hive Leader (Warlord) - ''140 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Vespid Hive General || 4 || 5 || 4 || 5 || 4 || 8 || 4 || 10 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Character)<br> :'''Unit Composition''': Hive General<br> :'''Wargear''': 1 Focused Neutron Blaster, Queen’s Stinger, Warlord Combat Armour, Multitracker, Blacksun Filter :'''Special Rules''': Independent Character, Fleet, Hit & Run, Stealth (Ruins), Move Through Cover :'''Options''': * A Vespid Hive General may take a Full Squad of Vespid Hive Guardians as a Retinue; this unit does not take up a Force Organisation slot and follows all the rules and cost for a Hive Guardian Squad.
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