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===ESS Units=== *'''Nitsch's Squad:''' Everyone in the squad gets +1 Ld when they're within 6" of Elucia Vhane. **'''Voidsman (Veteran, Demolitions):''' Similar to a normal guardsman, but costs 1 point more for BS 3+ and concussion grenades. **'''Voidsman Gunner (Heavy):''' Your primary source of ranged AP, and the rotor cannon is actually pretty good at it too. **'''Aximillion (Scout, Demolitions, Veteran):''' Your doggo is not as well armored as the rest of the squad with only a 6+, but he's fast and gets an extra attack. You will be sad if he dies, so don't let that happen. Aximillion is the only model in the "Voidsman" category that can be a Scout specialist, but Scout is not the only specialism you can take for your dog. Demolitions is not of much use, but the Veteran pre-game move stratagem "Adaptive Tactics" can get this good boy into melee range earlier. **'''Voidmaster Nitsch (Leader):''' The compulsory leader for the Elucidian Starstriders. Nitsch's artificer shotgun requires him to get a bit closer to the enemy than his other squad members to make the most of his firepower, but S5 and d2 help to compensate and the extra wound will keep him alive. *'''Death Cult Executioner Knosso Prond (Combat [Specialist Retainer]):''' The main melee fighter. Zealous complements the advancements in the Combat tree nicely and the Dartmask's always wounding on a 2+ is a godsend against the Death Guard. The 5++ invulnerable save is also nice to have. Keep in mind that there is no text about the stat boost from the Specialism being included in her statline like other Characters, meaning she actually has 5 attacks by default. *'''Lectro-Maester Larsen van der Grauss (Comms [Specialist Retainer]):''' The cogboy's main role is to be a buff generator, given his Comms specialty and his giving everyone near him a 5++ invulnerable save. The voltaic pistol isn't half bad either, and with Priority Objective Identified he's good at holding objectives, especially with his teleportation ability from Voltagheist Transference. You can use Voltagheist Transference to teleport him to your opponent's backfield, and take out a pesky leader (reducing the CP they gain every turn) or a sniper that's giving you trouble down range...but then you won't be spreading that invulnerable save around or doing much with his Comms specialist skills. *'''Rejuvenat Adept Sanistasia Minst (Medic [Specialist Retainer]):''' As the Starstriders are not the biggest kill-team, Minst's ability to remove flesh wounds from other models will be a must-have when it comes to keeping them in the fight. ====ESS Commander==== *'''Elucia Vhane (Combat, Scout, Strategist, Veteran, Zealot):''' Despite only having S3 and T3, Elucia Vhane can still hold her own in combat thanks to her 4+/4++ and one-use sucker punch that deals d3 mortal wounds on a 4+, and with the Level 1 Zealot ability and Trader Militant Commander traits she can give herself a total of 5 attacks and S4 on the charge. That said, she's best off keeping herself alive as a Strategist to crank out more CP and relying on her melee skills to fend off anyone who gets past her men.
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