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===GSC Commander Tactics=== *'''[Commanders] Cult Demagogue (Aura) (1CP):''' +1 to hit in the Fight phase within 8" of your Primus. Ends if he's shaken. *'''[Commanders] Meticulous Planning (2CP):''' Only if you have a Primus, essentially lets your reroll failed Cult Ambushes, but oddly isn't technically a reroll. *'''[Commanders] Nexus of Devotion (Aura) (1CP):''' FnP5+ within 6" of your Iconward. Ends if he's shaken. *'''[Matterzhek] Rabble Rouser (Aura) (1CP):''' Friendlies within 6" uses the Iconward's leadership. Ends if he's shaken. *'''[Matterzhek] Unsettling Presence (Aura) (1CP):''' Enemies within 6" of your Commander take -1 to leadership. Ends if he's shaken. *'''[Starn/Elites] Blaze of Glory (1CP):''' Your Kelermorph shoots a single time (regardless of number of attacks) with a single one of his weapons against every target within 8", instead of shooting this phase. *'''[Elites] Cult Nexos (Reserve) (1CP):''' Use at the end of the movement phase, if a Nexos is on the battlefield. Choose any 3 models in Reserve and set them up anywhere within 1" of the board edge and 5" from an enemy. *'''[Elites] Cult Assassin (2CP):''' Use this at the beginning of the first battle round. Your Sanctus immediately makes a ranged attack as if it were the shooting phase. ** Given the explosive nature of Psykers killed by the Sanctus' Silencer Sniper Rifle, if your enemy deploys poorly and you get lucky, you can literally table entire kill team before the first battle round starts. Fun. *'''[Elites] Genomic Enhancement (1CP):''' Pick a friendly Abberant within 2" of your Biophagus. Its Strength, Toughness '''or''' Attacks increase by 1 until the end of teh mission. You cannot use this more than once on the same Abberant *'''[Elites] Sudden Strike (1CP):''' If your locus only made a Normal Move and ended up within 6" of an enemy and is not within 1" of an enemy, he can pile in 6" to the nearest enemy. Essentially granting an un-overwatchable charge thats guaranteed to be 12", at the cost of not technically being a charge (so no triggering Abilities that rely on a charge etc). You do still get to go first in the Fight phase, but only because of the Locus' special rules. *'''[Elites] Proclamator Hailer (Aura) (1CP):''' Use at the start of the battle round. +1 to "run" (presumably a typo meant to be Advance) and charge rolls as well as -1 to nerve tests for frinedly units within 6".
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