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==Unique== These are the ships that have no counterparts anywhere; they are one-of-a-kind, custom made, not mass-produced like the rest of the jammers on this page! ===Batship=== ::Built By: Sarelk (presume his last name was Skyansdanya) ::Used By: Burnayette Skyansdanya ::Tonnage: 45 ::Hull Points: 45 ::Crew: 1/45 ::Maneuverability Class: based on helmsman's Dexterity score ::Landing - Land: Yes ::Landing - Water: No ::Armor Rating: 3 ::Saves As: Best of Metal and Crystal ::Power Type: Unique ::Ship's Rating: 4 ::Standard Armaments: 4 Light ballistae, Quasi-breath weapon ( 17 die fireball), 2 Claw attacks, 1 Bite attack, 1 Grappling-hook tail ::Cargo: 23 tons ::Keel/Beam Length: 180 ft. by 30 ft. (150 ft. wingspan) ::Cost: 225,000 gp Created by Sarelk, a magic user reportedly as strong or greater than [[Elminster]] (let that sink in). He likely built it because he had [[wizard|No sense of right or wrong]]. He apparently created some kind of bat-dragon-mech-ship, with a flight mode and a combat mode were it rights it self and its gravity plane to use its back claws and belly combat deck. It also has a special Spelljaming cube helm that suppresses the helmsman's bodily sense to make the ship feel truly an extension of their body beyond just pins and needles feeling (though it is still a sensory deprivation experience unless your fighting something). Unfortunately for Sarelk, his wife Burnayette Skyansdanya accidentally wished herself into the cube helm, out of embarrassment she then ran away from their home crystal sphere. She now suffers from Madness after 700 years of being induced by isolation and sensory deprivation, she now attacks ships in [[Forgotten Realms|Realmspace]] for the last 200+ years despite being lawful good, likely just to feel sensation again. the cube helm is cursed to make its current helmsman live forever while inside and prevents them from taking potential life-ending actions. Only the wish spell can allow the helmsman to escape. Despite being a wizard with power compared to Elminster, Sarelk after chasing her for the last 900+ years, is trying to divses a nonlethal way to retrieve his wife, probably understanding the lengths a wish spell will twist words to screw you over. Fighting the Batship is also not an easy task as its essentially like fighting a ancient dragon with wings that reflect spells back at their casters. A nastier thing is that you must save against being charmed for each step you make on the ship else you become part of the batship's crew if there is an opening. <gallery> Spelljammer Realmspace Cover.png Spelljammer Realmspace Flight & Attack Mode.png </gallery> ===Hummingbird=== ::Built By: ::Used Primarily By: ::Tonnage: ::Hull Points: ::Crew: ::Manueverability Class: ::Landing - Land: ::Landing - Water: ::Armor Rating: ::Saves As: ::Power Type: ::Ship's Rating: ::Standard Armaments: ::Cargo: ::Keel Length: ::Beam Length: <gallery> SJA3 Crystal Spheres Hummingbird Deckplan.png SJA3 Crystal Spheres Hummingbird stats.png </gallery> ===Golden Warrior=== ::Built By: Humans, lizard men, gnomes, various others ::Used Primarily By: Amazing Mandar ::Tonnage: 40 ::Hull Points: 40 ::Crew: 12/30 ::Maneuverability Class: D ::Landing - Land: Yes ::Landing - Water: No ::Armor Rating: 7 ::Saves As: Thin Wood ::Power Type: Major helm ::Ship's Rating: By helmsman ::Standard Armaments: 1 Medium catapult, Piercing ram ::Cargo: 12 tons ::Keel/Beam Length: 150 ft. by 20 ft. A cobbled-together ship owned by the stag magician and regular magician Amazing Mandar. The ship is where he performs his shows. Says something about a man that carves the mast of his ship to be his face but with a long nose like a narwhal tusk. <gallery> SJQ1 Heart of the Enemy Golden Warrior.png </gallery> ===Quentin's Libraria=== ::Built By: ::Used Primarily By: ::Tonnage: ::Hull Points: ::Crew: ::Manueverability Class: ::Landing - Land: ::Landing - Water: ::Armor Rating: ::Saves As: ::Power Type: ::Ship's Rating: ::Standard Armaments: ::Cargo: ::Keel Length: ::Beam Length: <gallery> Legend of Spelljammer Quentin's Libraria stats.png Legend of Spelljammer Quentin's Libraria deck.png </gallery> ===Spelljammer=== ::Built By: Unknown ::Used Primarily By: Any ::Tonnage: ::Hull Points: ::Crew: ::Maneuverability Class: ::Landing - Land: Unknown ::Landing - Water: Unknown ::Armor Rating: ::Saves As: ::Power Type: ::Ship's Rating: ::Standard Armaments: ::Cargo: ::Keel Length: ::Beam Length: '''The''' namesake vessel of the [[Spelljammer]] setting, the original, the defining model. The biggest flying ship known in all of [[Wildspace]], THE Spelljammer is a living machine big enough to house an entire city in its depths, and with the ability to open permanent portals between the [[Phlogiston]] and the Crystal Spheres. It wanders [[Wildspace]] as it sees fit, and whilst its origins are a mystery, it seems to serve as a kind of natural custodian of space - its travels, in a very real sense, ''create'' the spacelanes that allow the different Spheres to freely access each other for spelljamming trade and communication. THE Spelljammer is so alive it even propagates, "giving birth" to smaller replicas of itself called, simply, "Smalljammers". These in turn can grow up to become as big as their parent, though there only ever seems to be one true Spelljammer at a time. THE Spelljammer's powerful magics give it some surprisingly nasty abilities. Firstly, it spontaneously generates living [[construct]]s called "Shivaks" to undertake its care and maintenance. Secondly, it forms a powerful telepathic bond with its Captain, giving them authority over the ship... though that authority will be negated if THE Spelljammer decides the Captain's orders endanger its freedom. Lastly, THE Spelljammer's air envelope is permeated with magical pheromones, which ultimately charm anyone who visits it; they become subconsciously enthralled with the ship, refusing to leave and feeling compelled to keep it safe and healthy. They still plot and fight and scheme amongst each other, but they turn as a collective against any external threat. THE Spelljammer basically looks like a giant manta ray with a city on its back. ====Smalljammer==== ::Built By: The Spelljammer ::Used Primarily By: Any ::Tonnage: ::Hull Points: ::Crew: ::Manueverability Class: ::Landing - Land: ::Landing - Water: ::Armor Rating: ::Saves As: ::Power Type: ::Ship's Rating: ::Standard Armaments: ::Cargo: ::Keel Length: ::Beam Length: The infant form of THE Spelljammer, Smalljammers seek out worthy individuals to bond with as their Captains before retreating into deep [[Wildspace]], hoping to one day grow into full adults. <gallery> Legend of Spelljammer Smalljammer stat.png Legend of Spelljammer Smalljammer deck.png </gallery> [[Category: Dungeons & Dragons]][[Category: Spelljammer]]
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