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===Fortifications=== ====Convergence of Dominion==== This unit contains 3 Starsele ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Starsele'''|| - || - || 3+ || 6 || 8 || 10 || - || - || 3+ || 40 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Transdimensional Abductor''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Transdimensional Abductor''' || 12" || Assault D3 || 4 || -3 || 3 || Blast. Each time an attack is made with this weapon a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any normal damage. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Convergence of Dominion"> When this unit is first set up on the battlefield, its models do not have to be set up in unit coherency. Instead, each model must be set up wholly within 12" of one other model from its unit. From that point on, each model in this unit is treated as a separate unit. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Repair Protocols Override (Aura)"> While a friendly {{W40kKeyword|<Dynasty>}} unit is within 6" of this model, when rolling for reanimation protocols for that unit, you can re-roll a single failed roll, 3 if the unit is {{W40kKeyword|Core}}. </tab> <tab name="Translocation Protocols"> While there are any {{W40kKeyword|Starsele}} units from y our army on the battlefield, {{W40kKeyword|Cryptek}} units in your army can attempt the following action: '''Activate Translocation Protocols (Action):''' At the end of your Movement phase, one friendly {{W40kKeyword|Cryptek}} unit from your army that is within 3" of any friendly {{W40kKeyword|Starsele}} units can start to perform this action. The action is completed at the end of your turn. Once completed, select one of those {{W40kKeyword|Starsele}} units and remove it from the battlefield; in the Reinforcements step of your next Movement phase, set that {{W40kKeyword|Starsele}} unit back up on the battlefield, anywhere that is more than 9" away from any enemy models. If the battle ends and that Starstele unit is not on the battlefield, it is destroyed.' </tab> </tabs> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Convergence of Dominion}}, {{W40kKeyword|Starsele}}, {{W40kKeyword|Building}}, {{W40kKeyword|Vehicle}} ====Null Pylons==== This unit contains 1 Null Pylon ('''Power Rating: 9'''). It can include 1 additional Null Pylon ('''Power Rating: +9''') or 2 additional Null Pylons ('''Power Rating: +18'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Null Pylon'''|| - || - || - || - || 8 || 16 || - || - || 3+ || 180 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Repair Nanoscarabs''' <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Null Field (Aura)"> This model can never be targeted or affected by psychic powers in any way. In addition, enemy {{W40kKeyword|PSYKERS}} must subtract 2 from Psychic tests and Deny the witch tests they take for each model with this ability that is within 12" of them. Finally, {{W40kKeyword|Daemon}} units suffer a penalty of 1 to their invulnerable save while they are within 6" of this model. </tab> <tab name="Null Pylons"> A Null Pylon is no larger than 5"x5"x18". These pieces must be deployed at the same time once both players have finished setting their armies on the table, but they don't need to be set near each other. </tab> </tabs> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Null Pylon}}, {{W40kKeyword|Building}} ====Sentry Pylons==== This unit contains 1 Sentry Pylon ('''Power Rating: 5'''). It can include 1 additional Sentry Pylon ('''Power Rating: +5''') or 2 additional Sentry Pylons ('''Power Rating: +10'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- | Sentry Pylon || 3" || - || 3+ || 4 || 7 || 8 || - || 10 || 3+ || 100 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Gauss Exterminator''' <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Artillery Battery"> The first time this unit is set up, all models in this unit must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit for all rules purposes. </tab> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Explodes"> If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6+ it explodes, and each unit within 6" suffers D3 mortal wounds. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Teletrasportation Matrix"> During deployment, you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models. At the beginning of any of your Movement phases, any Sentry Pylon with a Teletrasportation Matrix that is not within 1" of an enemy unit can teleport away. Remove it from the battlefield - replace it following the rule above. </tab> </tabs> '''Options:''' Any model may replace its '''Gauss Exterminator''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Focussed Death Ray''' - free <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Focused Death Ray''' || 36" || Heavy 1 || 14 || -4 || 6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heat Cannon''' - +25 pts <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Any model may take Repair Nanoscarabs - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> '''Keywords:''' *Faction: {{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Vehicle}}, {{W40kKeyword|Sentry Pylons}}, {{W40kKeyword|Artillery}} ====Tomb Citadel==== This unit contains 1 Tomb Citadel ('''Power Rating: 25'''). Each Tomb Citadel contains 1 Tomb Ziggurat, 1 Power Crucible and 2 Gun Emplacements. This unit can contain 1 additional Tomb Citadel ('''Power Rating: +25'''), 2 additional Tomb Citadels ('''Power Rating: +50''') or 3 additional Tomb Citadels ('''Power Rating: +75'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Gun Emplacement'''|| - || - || 3+ || 7 || 7 || 14 || - || 10 || 3+ || free |- |'''Power Crucible'''|| - || - || 3+ || 8 || 8 || 20 || - || 10 || 3+ || free |- |'''Tomb Ziggurat'''|| - || - || 3+ || 9 || 9 || 20 || - || 10 || 2+ || 500 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Repair Nanoscarabs''' - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> '''-Tesla Destructor''' (one for each Gun Emplacement) <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Tesla Destructor''' || 36" || Heavy 5 || 7 || 0 || 1 || Each time an attack is made with this weapon, a hit roll of 6+ scores 2 additional hits. |}</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Defence Field (Aura)"> Friendly {{W40kKeyword|Necron}} units upon the Tomb Citadel have a 5+ invulnerable save against shooting attacks. This model loses this special rule if every Power Crucible in the unit is destroyed. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Fortress"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Resurrection Amplifier (Aura)"> Friendly {{W40kKeyword|<Dynasty>}} units upon the Tomb Citadel add 1 to their Reanimation Protocol rolls. This model loses this special rule if every Power Crucible in the unit is destroyed. </tab> <tab name="Tomb Citadel"> After this unit is set up: *The Tomb Ziggurat is treated as a terrain feature with the following Terrain Traits: Scaleable, Defensible, Light Cover, Obscuring *The Power Crucible is treated as a terrain feature with the following Terrain Traits: Unstable Position, Dense Cover, Obscuring *The Gun Emplacement Mounts are treated as terrain features with the following Terrain Traits: Unstable Position, Dense Cover, Obscuring </tab> <tab name="Wrecked"> Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 9" suffers D6 mortal wounds. On any other result that model is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle, it is treated as an Obstacle terrain feature with the following terrain traits: Difficult Ground, Exposed Position, Unstable Position </tab> <tab name="Ziggurat Dock"> A single friendly {{W40kKeyword|Monolith}} or {{W40kKeyword|Gauss Pylon}} can dock with the Tomb Ziggurat during deployment. Whilst upon the Tomb Ziggurat, all weapons on the docked model gain +1 to their Strength. A {{W40kKeyword|Monolith}} cannot use its own ''Eternity Gate'' special rule whilst docked with a Tomb Ziggurat. </tab> </tabs> '''Option:''' Any Gun Emplacement may replace its '''Tesla Destructor''' with one of the followings: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Focussed Death Ray''' - +20 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Focused Death Ray''' || 36" || Heavy 1 || 14 || -4 || 6 || - |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Gauss Exterminator''' - +10 pts. <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Gauss Exterminator''' || 48" || Heavy 2 || 12 || -4 || D6 || Each time an attack is made with this weapon against an {{W40kKeyword|Aircraft}} unit, add 2 to that attack's hit roll. |}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Heat Cannon''' - +25 pts <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Heat Cannon''' || 36" || Heavy D6 || 8 || -4 || D6 || Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |}</div> </div> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb Citadel}}, {{W40kKeyword|Building}}, {{W40kKeyword|Gateway}} ====Tomb World Gateway==== This unit contains 1 Tomb World Gateway ('''Power Rating: 6'''). {| class=wikitable |- valign=top ! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Pts/model |- |'''Tomb World Gateway'''|| - || - || - || - || 9 || 20 || - || - || 3+ || 120 |} '''Wargear:''' <div class="toccolours mw-collapsible mw-collapsed" style="100%"> -'''Repair Nanoscarabs''' - +15 pts. <div class="mw-collapsible-content"> '''Repair Nanoscarabs:''' Each time a model with Repair Nanoscarabs loses a wound, roll a D6; on a 5+, the model does not lose that wound.</div> </div> '''Special Rules:''' <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Immobile"> This model cannot move for any reason, nor can it fight in the Fight phase. Enemy models automatically hit this model in the Fight phase β do not make hit rolls. Friendly units can still target enemy units that are within Engagement Range of this model. </tab> <tab name="Living Structure"> At the start of your Command phase, each model in this unit regains D3 lost wounds. </tab> <tab name="Eternity Gate"> In your Movement phase, if this model Remains Stationary, then in the Reinforcement step of that phase it can summon a unit. If it does, select one {{W40kKeyword|<Dynasty>}} {{W40kKeyword|Infantry}} unit from your army that is in Strategic Reserves: set up that unit anywhere on the battlefield that it is wholly within 3" of this model and not within Engagement Range of any enemy models. Models in units that are set up using this ability count as having moved a distance in inches equal to their Move characteristic in the Movement phase. </tab> <tab name="Tomb World Gateway"> A Tomb World Gateway is no larger than 5"x8"x10". It must be deployed once both players have finished setting their armies on the table. </tab> </tabs> '''Keywords''': *Faction:{{W40kKeyword|<Dynasty>}}, {{W40kKeyword|Necrons}} *{{W40kKeyword|Fortification}}, {{W40kKeyword|Tomb World Gateway}}, {{W40kKeyword|Building}}, {{W40kKeyword|Gateway}}
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