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LAWBSTAR Armory
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==MELEE WEAPONS== First off, weaponry and brawl don't actually need this 'fix' in general. Most of the time a simple, single roll works just fine. However there are cases where separating the roll into accuracy and damage can be a good idea; the most prominent example of this being chainsaws and other assorted power tools. There are other things that benefit from this treatment too, like a haymaker punch or any such attack where the attacker throws all their power behind a single attack and hopes it hits, because if it does it's gonna hurt. Of course because of that, there's a downside to missing: you're left wide open with regards to your intended target. *'''Accuracy Roll''': Dexterity + Brawl or Weaponry - the Size of the weapon. *'''Damage Roll''': Accuracy Successes + Strength + Weapon's Damage Bonus *'''Lethality''': weapon's Size. Brawling poses a special case, in that unless you really are attacking with your entire body mass, having a lethality of 5 is a tad absurd. As such, most brawl attacks using these rules count as Size - 3. When using this mechanic, the Heavy Hands merit adds 1 to the Lethality as well as the Damage roll. Thing's like brassknuckles and so forth also increase the lethality by 1. Just because the mechanic is called lethality doesn't mean it does lethal damage; it's just nicer to say than auto-successes.
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