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====Units==== *'''R'hllor Faithful (6 pts):''' What a diversive unit. The first that was available only to Stannis players and, at first glance, seem a bit expensive at 6 pts. Much like their point-brothers the Sentinels, getting the most out of them requires a lot more thought than most units. Far better than on release now R'hllor is an easily accessible keyword, they act as sacrificial bombs in melee. Get down to one rank and an enemy is taking 6 hits before attacking, which for some units can really hurt. They're probably the only remaining Baratheon unit that you might willingly want to lose wounds on, so consider Devan for rerolls and 11" guaranteed charge, Red Priestess for tokens, and Meli if you're using her. Just remember you need to have your R'hllor units already charged/in range before they die or you'll lose their biggest order. Pairs hilariously, albeit expensively, with the Stag Noble and S&S influence if you use Stannis OTK to trigger multiple panics on them and throw 2 wounds out for each pass. If you're facing Free Folk of Greyjoy these guys might be functionally invincible at 1 rank. Against NW, Lannister, or mirror matches they could just disappear. *'''R'hllor Lightbringers (7 pts):''' Good god, these guys, designed to fully exploit the strengths of R’hllor based army lists their bows fire at long range with a strong 7/6/4 profile and “Vicious” for good measure. Panic tests failed against their attack cause another enemy within short range to also take a panic test at -2 (so Vicious). They also have 4+ armour which is unheard for ranged units (3+ if you get that One True King card off for some reason) allowing them to safely trade with non-Sundering units, making them a great Stormcrow counter if the Bags aren't yet claimed. Add Davos to them, please. You now have a back-line unit that heals your anvils and hammers, and as soon as they drop a rank they lose 1 dice to gain re-rolls which is a very valuable trade. *'''Dragonstone Noble (4 pts): ''' Included in Baratheon Attachments 1 box, the Dragonstone Noble is a stand-alone cavalry model adding some activation assistance and flank harassment with a 2+ armour and 3+ morale. A very controversial piece, he's used by some as a Solo counter, by others to tie up ranged units, to flank charge, to objective sit, etc. Yet people still disagree if he's worth it due to his low wounds dying surprisingly fast and unwounded profile not hitting that hard (and his speed doesn't get him into rears much). He has Sentinel, allowing similar options as discussed in the Sentinels (end of round movement towards archers, positioning into flank to lock units from retreating (if sandwiched) or from pivoting (if you're about to retreat)). If you want to play risky, take 2 wounds with Melisandre and hope he passes the panic to give him his full attack profile on demand. Consider using him in a Davos list, where he can move into Short easily to trigger Parlay, trading your 4 point activation for a 7+ one of your opponent (remember that as of 1.7 you don't get the cavalry move prior to Parley though). Also has the new Solo Rider free action, meaning you can retreat for free! If you're in combat move from Front to Flank, or Flank to Rear, each turn to hit harder. *'''King's Men (7 pts):''' Stannis' personal agents within his army, they have an average profile when it comes to movement, morale and armour, but their offense is solid with +3 to hit and sundering standard and they feature some unique orders. One allows you to fish OitF out your deck or discard, your strongest card, so long as they're attacked (not always easy). The other allows them to survive death if they pass a panic, not great alone with the various minuses around, but with someone like Axell can be very strong. Unfortunately they're quite squishy, have a bad last rank attack (so surviving with one wound isn't super amazing), and are quite expensive. If not using Axell or another source of Stalwart, try Andrew Estemont for Sundering Vicious with full rank attack (so if you do survive, you're guaranteed rerolls as well). *'''R'hllor's Queen's Men (7 pts):''' The defensive stats of Wardens for 2 points more. They can pull out one of two cards from your deck or discard if a R'hollr unit is attacked, unfortunately those aren't your best cards (but you can pull them out then immediately use them). At 6 points they could be a decent trade for Wardens, but for 7 it's a big ask unless you're all in on R'hllor with your army, and if you are you're better giving that keyword with Stannis/Axell/S&S/Meli than buying it raw on these guys.
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