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=== Anomalous Powers === ;Barrier-Field Manipulation [Mental] :The best offense is a good defense. Well, your mind provides you with the greatest defense. Create impenetrable walls with your psychic abilities and ward off any harm. :Small mechanical effect: Cover an ally in a protective barrier. :Medium mechanical effect: Create a barrier in the same space as a foe, stunning them. :Large mechanical effect: Lock up a foe within a tight barrier. :Small deviation effect: Trip a foe with a small barrier by their feet. :Medium deviation effect: Hurl a barrier at a foe like a bowling ball. :Large deviation effect: Lift yourself through the air within a spherical barrier. ;Teleport [Mental/Coordination] :No more travelling, no more hurrying up, no more stuck in traffic. Move from one place to another in the blink of an eye. Just be careful not to teleport into something nasty. :Small mechanical effect: Teleport something small into your hands. :Medium mechanical effect: Teleport with especially high weight or for unusual distance. :Large mechanical effect: Teleport something into the same space as another object. :Small deviation effect: Teleport without changing momentum. :Medium deviation effect: Blink in and out of existence in the same spot. :Large deviation effect: Teleport energies. ;Precognition [Mental] :Use your psychic third eye to reach into the future, acknowledge and defy fate. Why wait till things happen, when you can know it right now? :Small mechanical effect: Forwarn yourself of danger. :Medium mechanical effect: Forsee the next combat round. :Large mechanical effect: Attempt to see a specific moment of the future in the distance. :Small deviation effect: See the past. :Medium deviation effect: Detect interferences within the time-space continuum. :Large deviation effect: View a possible alternative future. ;Psychometry [Mental] :Everything is imprinted in reality, and your ability lets you see that. Take information from every object you see. If walls could talk... Well, they can. To you. :Small mechanical effect: Locate the object’s origin. :Medium mechanical effect: Identify former owners of the object. :Large mechanical effect: View the past from the object’s perspective. :Small deviation effect: Allow an object to verbalize in your mind. :Medium deviation effect: Observe a former state of an object or area. :Large deviation effect: Ask an object a favor, such as the sidewalk telling you if someone’s following you. ;Portals [Mental] :Want to teleport, but you want to actually see where you are going? Not instantaneous, but more practical. Portals: for the good of all of us, except the ones who are dead. :Small mechanical effect: Open a portal from a short distance away. :Medium mechanical effect: Create an especially large portal. :Large mechanical effect: Open a portal within an object. *High level :Small deviation effect: Create a one-way portal. :Medium deviation effect: Create an explosion by making a portal within a portal. :Large deviation effect: Create a portal in front of you to absorb an attack and behind the enemy to deliver it right back. ;Technokineticism [Mental/Coordination] :Not just for hikkikomoris, now your computer can really be your best friend. Your control over machines can turn cars and toasters into deadly weapons. :Small mechanical effect: Set off alarms. :Medium mechanical effect: Shut down robots or machinery. :Large mechanical effect: Force a self destruct. :Small deviation effect: Identify a system’s priorities. :Medium deviation effect: Hack through security systems. :Large deviation effect: Reconfigure a machine for a new purpose. ;Duplication [Mental] :Ever wish to yourself that you had a lighter? Well, if you know how works, you can always have one. Your mind can create objects that it has encountered before and understands on a fundamental level. :Small mechanical effect: detect the number of espers in the area. :Medium mechanical effect: Gain insight as to the general level of the espers nearby. :Large mechanical effect: Identify an ESPer’s power and level without needing to see it used. :Small deviation effect: Exert limited influence over your AIM field. :Medium deviation effect: Suppress an AIM field. :Large deviation effect: Turn an AIM field against an esper. ;Probability [Mental] :You can twist Lady Luck's arm - but she'll get you back. Win the lottery but then find everything else in your life starts going wrong to pay back the luck debt and restore balance. :Small mechanical effect: Make a person suffer the misfortune of tripping. :Medium mechanical effect: Give yourself the extra luck needed to make a tough shot. :Large mechanical effect: Cause the unbelievably unlikely event of a hit and run to befall your victim. :Small deviation effect: Shift the odds away from one specific outcome. :Medium deviation effect: Transfer your luck to another. :Large deviation effect: Steal someone’s luck. ;Projection [Mental/Physical] :A simple thought can temporarily project an object into existence. You'll always have the right tool for the job. :Small mechanical effect: Project a knife into reality. :Medium mechanical effect: Generate a sharp sword. :Large mechanical effect: Create a large wall. :Small deviation effect: Use simple moving parts in an object. :Medium deviation effect: Project dexterous hands. :Large deviation effect: Constrict someone with bands of projected energy. ;Phase Walk [Mental/Coordination] :You are like a ghost - you walk through walls and other solid objects. Great for espionage and spying - or just peaking your head into the locker room. :Small mechanical effect: Daze a target by phasing through them. :Medium mechanical effect: Dodge an attack by phasing just in time. :Large mechanical effect: Materialize inside of a target, dealing crippling damage to their body. :Small deviation effect: Allow other matter in contact with you to phase with you. :Medium deviation effect: Move freely from gravity :Large deviation effect: Phase through energy.
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