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=== Teacher's Notes === Students may have an extra note written on their report cards by teachers. These have mechanical effects during the game: * ''"Does not work well with others"'' - Suffer a -2 penalty on all rolls to persuade or influence classmates, but gain a +1 bonus to any roll made when completely alone * ''"Horseplay during class"'' - This student can make a PE test to draw a Horror's attention away from someone else * ''"Texting during lessons"'' - Has a functioning smartphone that can be used for a +1 bonus during tests, but depletes battery after each use. * ''"Poor attention span"'' - Can spend 1d6 points of Wakefulness at any time to cheer up the same amount to any one classmate; never takes matter seriously, -1 penalty to all rolls made to persuade or convince a student or teacher. * ''"Excused for sports"'' - Has an additional +2 on all PE-based rolls, and +1 on any roll made to persuade or convince any student when athletic status is used; -1 penalty to all rolls in any subject other than PE. * ''"Caught daydreaming"'' - Has -1 penalty to academic rolls or anything boring, but +1 to inspiration or anything related to dreaming or big ideas. * ''"Violent outbursts"'' - Has a -1 to Popularity for a well-known bad temper. Failing a roll when working with another student will trigger a violent upset; can be calmed either by inflicting harm, or if the other student describes an effort to appease and makes a successful roll. While upset, the student gains a +2 to all PE rolls. The student can trigger their own violent upset at GM's discretion. * ''"Sensitive kid"'' - All influence rolls by (or targeting!) this student gains a +1 bonus; has a -1 penalty on rolls dealing with the strange events. * ''"Plays music during class"'' - Has a functioning music player and does not stop using it at any time. Rolls that involve this student listening to talking can only succeed on a roll of '6'. The constant music improves fatigue; this student's Wakefulness decreases at half the rate of other students (20 minutes instead of 10) and this student has a +10% bonus to Wakefulness rolls. * ''"Spills drinks on homework"'' - Using caffeinated beverages restores twice as much Wakefulness; after an hour without imbibing, Wakefulness decreases as twice the rate (5 minutes instead of 10) until a drink can be acquired. Has -1 to Popularity rolls due to reputation for having a disgusting habit. * ''"Does not read assigned books"'' - Has -1 penalty in all subjects, and -1 to Popularity rolls due to inattentiveness. Fascination with trashy YA fiction means Wakefulness decreases at half the rate of other students during this horror scenario (20 minutes instead of 10), and once per session the student's genre savvy can be used to evade one confrontation with a Horror. * ''"Disrupts class with talking"'' - Has a +1 bonus to Popularity-based rolls with other popular students (4 or more), but -1 penalty to Popularity with unpopular students (3 or less). * ''"Always prepared for class"'' - Has a +1 on all subject-based rolls, but -1 to all Popularity rolls with other students. * ''"Excels in _____"'' - Raise one subject an additional grade level (this may raise it from A to A+), and may know more about this subject than a student could; however, the strain to always succeed means -2 from Wakefulness every time this subject is used in a roll. * ''"Does not apply self in ____"'' - Rolls for this subject never use bonuses nor penalties; an even roll is always success, an odd roll is always failure. * ''"Frequently makes beeping noises during class"'' - This student is an android (secretly or overtly). Wakefulness is pinned to 100% as androids do not sleep, but spilling water or other liquids on the android's chassis will cause a shutdown (asleep). Any Math rolls gain +3, but all English rolls lose -3, and attempts to solve captchas automatically fail. * ''"Falls asleep during lessons"'' - This student begins the game asleep. Roll a new character.
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