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====<span style="color:#8b0000;">Daemonic Adorments</span>==== One {{AOSKeyword|KHORNE DAEMON HERO}} in an army with a KHORNE allegiance and has chosen to take the KHORNE allegiance abilities, plus one {{AOSKeyword|KHORNE DAEMON HERO}} for every battalion selected, can choose one of the following Daemonic Adorments: #'''The Crimson Crown''': Once per battle round, the bearer can use a command ability on their warscroll without a command point being spent. With how amazing our command abilities are now, this is a strong contender. #'''Armour of Scorn''': Each time the bearer suffers a wound or mortal wound, roll a dice; on a roll of 6, the wound or mortal wound is ignored. Add 2 to this roll if the wound or mortal wound was suffered as a result of a spell. A save after the save is always good, and obviously this will shine against heavily magic armies. #'''Mark of the Bloodreaper''': Re-roll save rolls of 1. Sometimes it's what you need. #'''Collar of Khorne''': The bearer can attempt to unbind one spell in each enemy hero phase in the same manner as a wizard. Also, you may attempt to unbind one endless spell at the start of your hero phase. Khornate Daemons [[RAGE|HATE]] shitty wizards. You should know it by now. Also you should know by now that while this Adorment is certainly great, it also depends on how many of those [[Neckbeard|pesky nerds]] are on the enemy site. #'''Crimson Soulstone''': The bearer immediately heals D3 wounds lost earlier in the battle each time they slay an enemy HERO or Monster in melee. This has gotten a lot better because you can use it any phase and it happens per unit slain, so killing multiple monsters or heroes in a single phase has the potential to fully heal you. #'''Mark of the Slayer''': You can re-roll hit rolls of 1 for melee weapons for the bearer and all KHORNE units wholly within 12" of them at the start of the combat phase. This allows your daemon hero to bestow re-rolls on your mortal units. A daemon prince in a mixed army comes to mind.
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