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===Foot Troops=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-freeguild-guard-en.pdf Freeguild Guard]:''' Your basic infantry. With sword and shield your guys make an amazing anvil (dirt cheap and a 4+ save, though only in combat so nothing against missiles), but that's not to say other load outs don't have merit. With halberds, you get a unit that can mow through skeleton and skaven hordes pretty quickly, and with spears, you gain a little bit of reach. Arguably sword and shield are the best loadout, with halberds coming next. Another interesting loadout for them is using militia weapons, which are the same statline as swords in close combat (no parry bonus though), but it also unlocks a 14" ranged attack for the unit. At 20 men in the squad they get +1 to hit, at 30 they get +2, and at 40 models or larger you get 3+ to your hit rolls. Putting a few squads of these in either the Freeguild Regiment or the State Troop detachment and popping hold the line will give you an amazing anvil unit that can dish out the pain (under the right buffs, you can easily get to 2+/3+/-/1). *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-freeguild-greatswords-en.pdf Freeguild Greatswords]:''' With Oathsworn Honour Guard and Hold the Line! Greatswords have the potential to deal 2 attacks each at 2+ to hit and wound if they stand still. Compared to other Elite infantry like Stormvermin, Bestigors, Wildwood Rangers etc. Greatswords are an absolutely brilliant and powerful unit, even more so with all the buffs your army has going. Also, remember that their Save is 4+ without all the ifs and buts that your Guard has to deal with. **One great thing about Greatswords is that they're one of the few rare "elite" units on 25mm bases (usually reserved for chaff units or "shorter than humans" models like stormvermin). This means they can attack in 2 ranks with their 1" weapons.
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