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===<span style="color:#00DDF3;">Artifacts of Power</span>=== One HERO in your army (+1 per additional warscroll battalion) may take a relic from the following tables: *'''Zoetic Dial''' Roll a d6 at the start of the battle. On the turn that corresponds to the number you rolled, you can reroll your failed saves. If you roll a 6 you can choose which turn to use it. Not bad, but you have better options. *'''Incandescent Rectrices''' Roll a dice the first time this model is slain. On a roll of 1 or 2, it is slain as normal. On a 3 or more it heals d6 wounds. <strike>If the model is not slain then you can move it up to 12", so long as it's more than 3" away from an enemy unit. Yep. 3 FUCKING INCHES! As you can imagine, this is especially hilarious in the combat phase.</strike> No more movement since GHB 2018, just healing. <strike> Stack Lord Kroak's rerolls on it for added fun! </strike> Well no more re-rolls *'''Blade of Realities''' Adds -1 to the rend of a weapon your hero uses. Pretty good if used with a weapon that already has -1 rend and more than 1 point of damage, such as the Oldblood's Sunstone Spear or the Eternity Warden's mace. Otherwise, it's not worth it. If you want more rend you can do better with the Dimensional Blade or the Rune Blade from Malign Sorcery, either of which set your hero's weapon rend to -3. *'''Light of Dracothion''' Once per battle, the bearer can automatically unbind a spell used by an enemy spellcaster within 15". Take this only if you expect a wizard heavy opposition. Otherwise, skip it. It's not like you're short on spellcasters anyway. *'''Coronal Shield''' At the start of the combat phase, roll a d6 for every enemy unit within 3". On a 4 or higher, that unit gets a -1 to hit for the rest of the combat phase. If you're using a Carnosaur Hero as your general and you're facing hordes of low accuracy enemies, this is probably a better choice than the Retrices. Also note that it can be used in either combat phase. *'''Prism of Amyntok''' Once per battle, at the start of your movement phase, you can target an enemy unit within 12". On a roll of 1 it is struck with 1 mortal wound. A roll of 3-5 inflicts d3 mortal wounds and on a roll of 6 strikes d6 mortal wounds. Great if used in conjunction with <strike>Smite</strike> Arcane Bolt to kill Heroes. One use only though...
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