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=== Blue === {{mtgcard |name=Shark Storm |image=Shark Storm.jpg |cost=2UU |types=Instant |text=All Sharks you control gain flying and +3/+0 until end of turn. |flavor=''“Looks like it’s that time of the month.” - Baz Hogan'' |rarity=common }} {{mtgcard |name=Carcharodon |image=Carcharodon.jpg |cost=5UU |types=Creature - Beast, Shark |text=Hast Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) |flavor=''Without doubt, the biggest fish in the lake!'' |pt=6/6 |rarity=rare }} I would like to give it a better name. Any ideas? :"Ancient Carcharadon"? Adding "Ancient" onto anything makes it better. {{mtgcard |name=Rum Smugglers |image=Rum_Smugglers1.jpg |cost=1U |types=Creature - Human, Pirate |text=Sober 1 (This creature enters the game with one -1/-1 counters on it, you may pay 1 to remove one counter, play this only when you may play a sorcery.) |flavor=''“Where has our cargo gone?”'' |pt=2/3 |rarity=common }} {{mtgcard |name=Sea Kraken |image=Sea_Kraken.jpg |cost=5UUU |types=Creature - Kraken |text=Sea Kraken is unblockable |flavor=For when terrorizing lakes isn't enough |pt=5/8 |rarity=rare }} {{mtgcard |name=Island Retreat |image=Island_retreat.jpg |cost=3UU |types=Enchantment - Aura |text=Enchant Island<br>You can not attack or be attacked unless the creature is a ship, has island walk, or has flying.<br>If enchanted island is destroyed you may pay U to put Island Retreat on top of your library. |flavour=Finding safety in the sea. |rarity=rare }} :You could make some wicked broken Commander decks with this. Is there enchantment removal in this set? {{mtgcard |name=Whalerider |image=Whalerider.jpg |cost=4UU |types=Creature - Whale |text=Islandwalk<br>When Whalerider enters the battlefield, untap up to four islands you control.<br>U: Whalerider gains flying until end of turn |pt=4/5 |rarity=uncommon }} :GO BACK TO URZA'S SAGA AND STAY THERE :I can't help but agree that the untapping lands effect is a bad idea. {{mtgcard |name=Eroding Shores |image=Eroding_Shores.jpg |cost=UUUU |types=Sorcery |text=Destroy target Land |flavor=In time, the tide will consume everything. Even you. - Kep'jos, the Tide Scourge |rarity=uncommon }} :This is a very odd card for blue. :To put it less politely: This is in no way blue at all whatsoever and should not be here. ::Yeah, remember, the whole set is based around water. Just because something has to do with water, doesn't make it blue. :I know land destruction has never been in Blue's slice of the pie, but I figured UUUU was a difficult cost. Stone rain is only 2R. I also really liked the flavor, and the cost, I feel balances it. (I mean for 1 more mana, and a less tight mana cost you can take an extra turn!) So, whats the verdict? Remove it? Change it? It stays? ::Acid Rain would like to have a word with anyone who thinks land destruction is not blue. Still, UUUU isn't that hard to cast for mono blue (read, not at all) and that might be a viable deck to play, and land destruction is usually either green, black or red. I'd say make it at least partially red, and only to a small part blue if you really want that in, like 2RU or something. :::Don't be stupid. Acid Rain is a color hoser, pure and simple. Furthermore, Acid Rain would never be printed under modern design rules. Furthermore, under our current design proposal, this set should have NO land destruction. :How about halving the mana cost and changing the effect to "Tap target land. If it cannot be tapped, destroy it". Plays into blue-as-control, and also has the effect of an eroding progression. (edit: thinking it over, make it "Instant. Target player taps a land they control. If they have no untapped land, they sacrifice a land they control". Harder to snipe special lands whilst still dicking about with their power sources) NNB: if you change in "sacrifice" it is more in flavor. There was blue card that destroy lands, but only in odd ways, like for example "mana vortex". {{mtgcard |name=Treasure Trove |image=Treasure_Trove.jpg |cost=2UU |types=Enchantment |text=2UU: Draw a card |flavor=Greed in its simplest form. |rarity=common }} :(This is a reprint) :Love the reprint. Not sure about the flavor text, but it's passable. {{mtgcard |name=From the Depths |image=From_the_Depths.png |cost=2U |types=Enchantment - Aura |text=Enchant Creature<br>Enchanted creature gets +3/+0 and has Islandwalk |rarity=common |artist=Gensoman }} :I like the idea of the mirrored auras, but I think they need a bit more thought put into them. +x/+0 is not very blue. Also maybe a full cycle? {{mtgcard |name=Stir the Sea |image=Stir_the_sea.jpg |cost=1UU |types=Instant |text=Prevent all combat damage from creatures with Islandwalk this turn. |flavor=If they are to stir in the sea and attack from behind, just simply stir the sea and watch what happens. |rarity=common }} {{mtgcard |name=Rising Sea |image=Rising_sea.jpg |cost=1U |types=Enchantment - Aura |text=Enchant land<br>Enchanted land is an Island |flavor=Every drop rises the sea.<br>"Well then, that is A LOT of drops." |rarity=common }}
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