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=====Goblins===== Goblins on Yrth aren't the standard cannon fodder or always-evil race that many settings portray them as. Rather, goblins are portrayed as quick adapters, fitting well into most human societies. They are extremely extroverted, naturally curious, and rather bright and clever, and this has given them some serious clout in human society. Even though some established the Goblin Kingdoms, these soon got absorbed into Megalos. Depending on the region, goblin communities will adopt the dominant religion. But the real things that appeal to goblins are commerce and magic. There is a city composed 60% of goblins, and it's a mercantile city with a lot of goblin wizards. * Hobgoblins Hobgoblins are a subspecies of goblins that arrived with the goblins from Gabrook. Unlike their extroverted, charming and intelligent cousins, Hobgoblins are brutish, dim-witted bullies. Many of them eschew civilization entirely, preferring to live out in the wastelands in hunter-gatherer tribes. Those that do live in the cities tend to be servants to the goblins. * Kobolds Kobolds, unlike [[D&D]] Kobolds, are not dragon-folk, reptilian, or even dog-like. Rather, they are another distant cousin to the goblins, with blue skin instead of green. They tend to be rather weak, incredibly dumb and easily distracted, to the point that they're infamous across Yrth for their uselessness. The book confirms this by giving them the [[FAIL|lowest possible points for a racial template.]] So, in general, Kobolds kinda suck.
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