Editing
Battlefleet Gothic
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Homebrew rules== As mentioned above one of the best ways to make the game more enjoyable is to limit the number of fighters, bombers, and assault boats allowed. This limits the maximum number of these craft to not exceed the number of hangar bays available on the capital ships, rather than the original treatment of the hangars like nonstop factories (which encouraged building up truly gigantic waves of fighters and bombers on your end of the table before sending them across all at once). This prevents the game from devolving into something resembling the sky over the Pacific circa 1945. Not that there's anything wrong with that mind, but it's not Battlefleet Gothic. While it may be regarded as optional, the rule limiting attack craft numbers to not exceed number of launch bays in the fleet ''was'' included in the last set of rules for BFG, so it isn't really a homebrew thing any more. Still, feel free to allow the 'nonstop factories' variant in your games, since it's quite lulzy to play. To make up for lance weapons being over-the-top better choice compared to weapon batteries, a homebrew rule can be introduced as well. Just make lance weaponry suffer -1 to hit rolls if the target still has shields up. After all, lore-wise lances do have issues with void shields, and it has more than one instance where it's explicitly stated to be the reason ordnance boats are to be paired with lance-boats and most ship designs having both weapon types. Homebrew missions are also a thing, because GeeDubs fails at making missions that don't favor one side too much, and random generation of terrain takes up a shitton of times. Some projects, like Battlefleet Gothic:Revised, or just BFG:R, tried to reduce the copious amounts of books required to play it, and even reduce the balance inconsistencies. BF:XR took up the undertaking, but sadly the desire to keep the original rulebook intact is a major hindrance to any attempts to balance the game, no matter how much pointcosts are tweaked. Still, if one seeks to play the game it's handy just because the rulebook incorporates all the fixes of 2010 FAQ had. There's also [[Pirate lords of 40k]] that expand on the boarding battles via Kill Teams style.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information