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==Tabletop== [[File:Aht_2263.png|200px|left|thumb|A young Beastmen girl trying to tempt a noble [[Human]] into committing acts of [[Extra Heresy|extra heretical]] [[Yiff|yiffing!]] [[Blam|Shun it!]]]] [[File:Tumblr_nfknuhJmQk1rdqn69o1_500.png|200px|right|thumb|A Beastmen lady. If this abomination turns you on, please report to your nearest [[Commissar]]iat. <s>Yeah I will hit that and let her bray with my 'longhorn'</s> {{Blam|BLAM! showing interest to this is [[Extra Heresy|''EXTRA HERETICAL!'']] AND A SEVERE CASE OF [[Furry|''FUR-HERESY!'']] BLAM! BLAM!}}]] After the momentous shift to 3rd edition, the idiosyncratic or sillier armies were largely removed from the game, so things like Zoats, Squats and Genestealer Cults would disappear. For their part, Beastmen have had a varied history on the tabletop battlefield, popping in and out of the editions at the whimsy of the [[Games Workshop|upper management]]. Within [[Chapter Approved]], Imperial Guard could take ''Homo Sapiens Variatus'', by paying 30 points to upgrade a Conscript squad. Boosting their WS to three and granting them ''Furious Charge''. Later, under [[Eye of Terror]] and Siege of Vraks part 1, though not referenced directly, you could make units of Mutants and call them Beastmen. It was only really when [[Imperial Armour]] Volume 6: Siege of Vraks part 2 came along that Beastmen really came back to the game as we know it in an "official" manner: '''Bloodgor Beastmen Packs''' could be taken by a renegades army aligned to Khorne, costing 6 points for a WS3, T4 Conscript equivalent with Furious Charge, two close combat weapons and the ability to rally when below half strength. Lasguns, Pistols or Grenades had to be bought for extra. ...Then they disappeared again, and didn't resurface directly. Until recently, but more on that in a bit. Imperial Armour 13 and the collected reprint of Siege of Vraks both give current 7e rules for Mutant Rabbles, who are genuine Conscript equivalents who have a 33% chance of being horned/clawed, the rest of the time they are either [[Scavvies|ugly, smelly mofos]] or of the [[Nightsider|overly heightened senses variety]], making it difficult to model them appropriately unless you speak nicely to your opponent beforehand. The beauty of the Mutant Rabble is the ability to buy a covenant of chaos for the squad champion, aligning them to whichever got you choose, and granting you the ability to distinguish between Tzaangors and Slaangors and so on. Beyond 40k, if you look to the Imperial Militia and Warp Cults list for 30k, you do not just merely have the ability to field one single type of unit of Beastmen, but an entire army of them, manning your artillery or driving your tanks and are not automatically associated with traitors or the forces of chaos. By taking the right Provenances in your army you can have a whole army of T4 Abhumans Helots and call them "Variatus" or straight up take ''Fear'' causing, ''Feel No Pain, Rending'' mutants and call them "Beastmen", or mix and match Provenances to suit [[Your Dudes]]. Then along came Warzone Fenris and Wrath of Magnus. While this gave the Thousand Sons a much-needed facelift, it also came with an unexpected update; Tzaangors now not only had models, but fight alongside the Thousand Sons! Could this mean more Beastmen models are on the way? The Emperor (and by Emperor we mean Sigmar, since the tzaangors are AoS sprues with chainswords/pistols thrown in as an afterthought) only knows... And it appears yes more Beastman are appearing. Forgeworld is releasing a Beastman bounty hunter character for use in Necromunda Underhive. He appears to be a Imperial sanctioned mutant that may have survived since the days of Rogue Trader (the game). Since then, the Tzaangor Shaman and Tzaangor Enlightened were ported over from Age of Sigmar. Then late in 2018, GW released a standalone Blackstone Fortress game that included Beastmen as adversaries along with rogue psykers, traitor guardsmen and a CSM warband. Heavy breathing intensified, though GW can still fuck this one up. In 2023, GW revealed that they're making a whole faction of Beastmen for [[Kill Team (Specialist Game)|Kill Team]] in the Gallowfall box, giving you even more options for undivided beastmen and eventually making them usable as a squad in 10th Edition 40k.
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