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===The Core Kiths=== [[File:Kithain.png|500px|thumb|right|The thirteen common Kithain.]] Kiths normally found in Europe and North America. These are the default Kiths because most players of Changeling: The Dreaming live in those areas. * '''[[Hobbit|Boggans]]''': Busybodies from the "Shoemaker and the Elves" tale. * '''[[Leprechaun|Cluríchaun]]''': Leprechauns. As Irish as they come. Are also hoarders, but not necessarily hoard gold. * '''Eshu''': Elves from African stories, the gypsies and storytellers. Can learn Talecrafting. * '''[[Gnome|Nockers]]''': Violent, subterranean gnomes/dwarves, with superior tech, a hatred of Elves, banality resistance, and the ability to fix technology by swearing at it. Fond of Steampunk and the [[Mage: The Ascension|Sons of Ether]]. They were just about the only Kith capable of interacting with tech without dropping dead before C20 largely did away with that nonsense. * '''[[Kender|Piskies]]''': The [[Kender]] of the game. Steal everything that's not nailed down with cold iron nails. Shoot on sight. Notable for having something akin to to Borderline Personality Disorder, making them lack personal identity and compulsively mimic others. * '''[[Furry|Pooka]]''': The furries of Changelings, comedians. Tend to shapechange into "cute" critters like cats, though nothing prevents one from playing one who could shapechange into an [[Dwarf Fortress#Elephants|elephant]]. Nockers tend to *really* hate Pookas as a result. Cannot tell the truth. * '''[[Orc|Redcaps]]''': Violent little bastards that leave bite-marks on everything. Can and will eat everything. Think Orks dedicated to Khorne. Their splat was written by Richard Dansky (writer of [[Wraith: The Oblivion]]), so it has some fun stuff in it (The meatgrinder, a giant machine which could turn anything thrown in it, into sausage. Pass the elf-meat around). * '''[[Satyr]]s''': [[PROMOTIONS]]! BOOZE! MOAR PROMOTIONS! * '''[[Selkie]]s''': Swimmers. Unique in that they can pass on their "skin" (can be a shirt, scarf, belt or any other piece of similar clothing) to turn someone else into a Selkie. Destroying the skin kills them. Can turn into a seal/sea lion at will. Notoriously have a spelling mistake in the C20 book where it says that they can take the form of a ''sea'' instead of a seal, which would mean that [[Lulz|by RAW any Selkie can drop several cubic miles of water wherever they want]]. Of course, no ST worth their salt would let you do this. * '''[[Elf|Sihde]]''': Arrogant upper-class elves, arrived with the Moon landings and figure they're more "pure" because they didn't have to hide inside human children as long. C20 created a split between the Arcadian Sidhe (the old school ones) and the Autumn Sidhe, who went underground alongside the other Kithain, who as a result have a slightly higher opinion of them. Both of them cannot be humiliated by prank or Cantrip, and they get an extra dot of Appearance. The Arcadian Sidhe in return get hit extra hard by Banality (with an option to replace this with a [[Meme|disdain for plebs]]) while the Autumn Sidhe run risk of getting mortals obsessed with them whenever they roll a success on any social interaction with said mortal. * '''Sluagh''': Things that go "bump," in the night, the emo gothfags of elves. Can't speak above a whisper no matter what, but they have good Perception, can speak with ghosts and can contort themselves in extreme ways. Their obsession all things morbid and dismal is so melodramatic that it can loop right around to being hilarious if you play it right. * '''[[Troll]]s''': Oversized blue walls of muscle, they're the [[Lawful Stupid]] elves. This lets them resist being lured away from their duty and makes them stronger the more Oaths they swear, but if they do break an Oath they are hit extra hard.
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