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===Armoury=== '''(1)''' may not be taken by Commissar Fuklaw '''(2)''' may not be taken by Angry Commissar and/or very irritated Commissar '''(3)''' may not be taken by Command Squad '''(4)''' may not be taken by Angry Chaplain ====Close Combat Weapon==== A model may replace his Melee Weapon, boltgun and/or bolt pistol with one of the following: *Chainsword: free. *Chainaxe (You can find it in the Chaos space marines codex): +8 pts. *Power Sword, Power Bat, Power Lance or Power Wrench: +15 pts. *Power Chair: +20 pts. *Lightning Claw: +15 pts. *Power Fist: +25 pts. '''(1)''' *Chainfist: +30 pts. '''(1)''', '''(2)''' *Thunder Hammer: +30 pts. '''(1)''', '''(2)''' ====Ranged Weapon==== A model may replace his Melee Weapon, boltgun and/or bolt pistol with one of the following: *Storm Bolter +5 pts. *Hand Flamer: +5 pts. *Plasma Pistol: +15 pts. *Infernus Pistol: +15 pts. *Grav Pistol: +15 pts. *a model may take one of the following without replacing his Melee Weapon, boltgun and/or bolt pistol: :*Flamer Charger: +5 pts '''(1)''', '''(2)''' :*Plasma Charger: +5 pts '''(1)''', '''(2)''' :*Melta Charger: +5 pts '''(1)''', '''(2)''' :*Grav Charger: +5 pts '''(1)''', '''(2)''' ====Special Weapons==== A model may replace his Melee Weapon, boltgun and/or bolt pistol with one of the following: *Flamer: +5 pts. *Melta gun: +10 pts. *Plasma gun: +15 pts. *Grav gun: +15 pts. *Grenade launcher (You can find it in the Astra Militarum codex): +15 pts/per model. (Angry 'Serfs' only) ====Special Wargear==== A model may take up to one of each item, in the Special Wargear list. *a model may take up to one of each of the following: :*Melta Bombs: +5 pts. :*Cigar: +1 pts. *A model can exchange its Melee Weapon, boltgun or bolt pistol with following: :*Power Heavy Bolter: +15 pts. '''(1)''', '''(2)''', '''(4)''' :*Adamantium 4x2 with a nail through it: +20 pts. '''(4)''' :*Dual Power Fist +35 pts. '''(1)''', '''(2)''', '''(4)''' *a model may take one of the following: :*Power cat +20 pts. :*Wolverine: +20 pts. *a model may take one of the following: :*Combat Shield: +5 pts. '''(1)''', '''(2)''' :*Storm Shield: +15 pts. '''(1)''', '''(2)''' *a model may choose one of the following: (None of the following may be taken by models wearing Terminator Armor.) :*Take Space Marine Bike: +20 pts. '''(3)''' :*Take Jump Pack: +15 pts. '''(1)''', '''(2)''', '''(3)''' :*A pair of Power Feet: +10 pts. '''(1)''', '''(2)''' ====Artifacts==== you may only have one of each artifact in your army *Banner of FUCK YOU: 30 pts. :*This venerable banner is one of the oldest relics of the Angry Marines, carried by angry fucks in the largest battles the Angry Marines ever took part in. It is said that no Chapter Master fell in battle while carrying this sacred standard, even against the most lethal of enemies that would put the most battle-hardened space marines down, on account of NO WAY I'M LETTING THOSE ASSFUCKING FAGGOTS GET THIS FUCKING AWESOME BANNER. ::*The model who carries the Banner of FUCK YOU has the Eternal Warrior special rule. Angry Marines who have the honor of accompanying their eternally angry chapter master are instilled with a sense of duty to NOT LET THOSE PANSY-ASSED FAGGOTS TAKE OUR FUCKAWESOME BANNER, and thus will fight with an even harder resolve. Any squad the model with this joins gains +1 attacks and the Feel No Pain special rule. (the Banner of FUCK YOU's +1 attacks does not stack with the +1 attacks from the FUCK YOU, OLD MAN! I'LL SHOW YOU HOW IT'S DONE! Special Rule.) *The Head of Papa-Smurf: 10 pts. :*The head of a blue xeno with white beard, which the Angry Marines claim is the head of the Primarch of the UltraSmurfs! ROWBOAT FUCKING GUILLIMAN! ::*All Angry Marines Units get the Preferred Enemy (Ultramarines) and Hatred (Ultramarines) special rules. in return get all Ultramarine Units (friend or foe), get the Hatred (Angry Marines) special rule. The carrier also gets the Fear and Stubborn special rules. *Unpredictable Melee thingy. 40 pts. (You may take one "unpredictable Melee thingy" for every two Angry Marine HQ choices which is not an Angry Commissar and/or a Command Squad.) The Angry Marines have many different specialty Artifact Close Combat weapons. but you never know what it will do until you have beaten somebody with it. :*The first time the model bearing the Unpredictable Melee Thingy is engaged in melee combat (exception: Masters of Mindfuckery and Chief Mindfucker Moarfistin, if equipped with the Unpredictable Melee Thingy, also roll to decide the weapon's nature if they use the EAT SHIT psyker power), roll 1d6 and replace the weapon with a randomly-chosen replacement from the table below. ::(You may only have one of each of these weapons in your army, so if you have mutiple Unpredictable Melee Thingies and one of them gets the same result as a previous Unpredictable Melee Thingy, then re-roll until you get a unique result. For this reason, even if you have enough Angry Marine HQ choices to get seven or more Unpredictable Melee Thingies, you can never have more than six in your army.) ::*1 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Tank Killer|| -|| u|| 4 ||Melee, Mastercrafted, Machine Killer |} <br style="clear: both; height: 0px;" /><br> Machine Killer - When a weapon with this Special Rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally. the weapon also has AP1 against vehicles: :::*1:no effect :::*2:glancing hit :::*3-6:penetrating hit ::*2 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Meat Grinder Of Doom|| - || u || 5 ||Melee, Specialist Weapon, Mastercrafted, Rampage, GRIND THE FUCKERS UP |} <br style="clear: both; height: 0px;" /><br> GRIND THE FUCKERS UP: When attacking Infantry (including Jump and Jetpack Infantry) this weapon becomes AP3 and gains Shred ::*3 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Monster Hunter's Favorite|| - || 3 || 2 ||Melee, Specialist Weapon, Mastercrafted, Monster Hunter, Fleshbane (only against Monstrous Creatures and Gargantuan Creatures) |} <br style="clear: both; height: 0px;" /><br> ::*4 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Skull Crusher Of Doomsday!|| - || u || 1 ||Melee, Concussive, Two-Handed, Unwieldy, Mastercrafted, Doomsday! |} <br style="clear: both; height: 0px;" /><br> Doomsday! - When the weapons carrier makes its Close Combat attacks, it can choose instead to make a single Doomsday Attack! if it does so, roll To Hit as normal, but resolve the Attack at Strength D . ::*5 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Pocket Knife of Eye Stabbing +1 || - || 1 || - ||Melee, Concussive, Fleshbane, Blind, Mastercrafted, Shred, Rending |} <br style="clear: both; height: 0px;" /><br> ::*6 {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Terminator Killer Hammer || - || * || 2 ||Melee, Concussive, Graviton, Mastercrafted, Unwieldy, Shred, Two-Handed |} <br style="clear: both; height: 0px;" /><br> *The Holy Book of Eternal Rampage: 40 pts. (Master of Mindfuckery only.) :* The Holy Book of Eternal Rampage is the book which the Masters of Mindfuckery have written all the curses and bad-mouthing the Angry Marine Chapter have used throughout their long history. ::*the Master of Mindfuckery that carries this book gets +1 to his Mastery Level and knows all the Psychic Powers of The Iratomancy discipline, but can not generate any other Psychic Powers (Force is not included). in addition to this, he will harness Warp Charge points on a result of 3+ rather than 4+. *The Power Heavy Bolter Dual Powerfist: 45 pts. (The Power Heavy Bolter Dual Powerfist must be exchanged for any other weapon the model has.) :* The Power Heavy Bolter Dual Powerfist is perhaps the most brilliant weapon the Angry Marines Techmarines have ever made. The Power Heavy Bolter Dual Powerfist, is a Power Heavy Bolter With a Dual Power Fist to attached to the bottom of it, to be used as the angriest bayonet imaginable. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | The Power Heavy Bolter Dual Powerfist (Melee) || - || x2 +1 || 2 ||Melee, Concussive, Unwieldy, Dual Fists, Two-Handed |- | The Power Heavy Bolter Dual Powerfist (Ranged) || 36" || 5 || 4 ||Assault 3 |} <br style="clear: both; height: 0px;" /><br> ====Vehicle Wargear==== A model may take up to one of each of the following: *Dozer Blade (tanks only): +5 pts. *Storm Bolter: +5 pts. (tanks only) *Extra Armour: +10 pts. *Rocket Propelled Chainsaw: +10 pts. *Power of the Angry Machine Spirit: +20 pts.
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