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====Experimental Vehicle Wargear==== '''Empowered Machine Spirit'''- Maestro Gajet's extremely high affinity for Machine Spirits have led to the discovery of before unknown techniques for strengthening a machine spirit's potency. Grants the "Power of the Machine Spirit" Special Rule '''Heavy Gravitic Accelerator Cannon'''- This is the first large-scale version of the Gravitic Accelerator Cannon fielded on a ground vehicle, which can only be mounted on dedicated firing platforms like the Landraider Athena. The sheer force of the gravitic-vortex accelerated round is capable of tearing through multiple armored vehicles without stopping. Of all the Gravitic weapons currently in service, the HGAC is by far the least stable. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Heavy Grav Cannon|| 90"|| 10 || 1 ||Ordnance 1, Get's Hot!, Path of Destruction* |- |}<br style="clear: both; height: 0px;" /> *'''Path of Destruction'''- Models underneath the center of the template take an Armourbane hit, which deals D3 Hull Points/Wounds of damage with Penetrating hits and unsaved wounds. In addition, when firing the Heavy Grav Cannon, draw a line from its muzzle that touches the center of the target. All vehicles and monstrous creatures that are touched by the line take one S10 AP 1 hit on a D6 roll of 4+. '''Hurricane MLRS'''- The Hurricane Multiple Launcher Reaper Systema is an advanced version of the Whirlwind Launcher, firing up to three times as fast and calibrating impact fuses with greater much greater precision for much deadlier effect. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Hurricane MLRS || 12"-60" || 6 || 4 || Ordnance 2, Large Blast, Ignores Cover, Barrage |} <br style="clear: both; height: 0px;" /> '''Gravitic Accelerator Cannon'''- The GAC uses gravity vortex manipulation plates to achieve a frictionless firing platform that can accelerate a projectile to unbelievable speeds. Rivaling Tau rail gun technology in power, these masterpieces of human technology are now finally being taken to the field for additional "testing". {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Grav Accelerator Cannon || 90" || 10 || 1 || Ordnance 1, Armourbane, Point of Destruction* |} <br style="clear: both; height: 0px;" /> *'''Point of Destruction'''- A Penetrating hit or unsaved wound deals D3 Hull points/Wounds of damage. '''Anti-Air Marker'''- The Anti-Air Marker fires a self-propelled target-adhering tracking device that can feed calibration adjustment information to nearby Knights, allowing them to fire with predictive capabilities to take down even super sonic targets with reasonable accuracy. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | AA Marker || 36" || 1 || - || Heavy 1, Skyfire, Interceptor, Twin-linked, Air-Marked* |} <br style="clear: both; height: 0px;" /> *'''Air-Marked'''- If this attack hits use a marker next to the marked unit. A friendly Knights Inductor unit may consume the marker to hit the marked Zooming Flyer or Swooping Flying Monstrous/Gargantuan Creature at their normal BS value instead of Snap-shotting in the same Shooting phase. '''Lockdown Self-Repair Protocols'''- A baffling mystery to many of the tech priests and tech marines of the Knights Inductors, when applying certain rituals to the machine spirit, it can cause them to lock up and perform emergency repairs to itself. The correct procedures are known to few, even within the upper ranks of the Workshop Mechanicus. Allows a vehicle to D3 attempts to repair to repair a Hull point, immobilization, and weapon destroyed results, A successful repair is on a 5+. The vehicle cannot move or shoot during this turn. '''Redemptor-Pattern Demolisher Cannon'''- This is a barrel bore and ammunition upgrade that allows Vindicators to achieve much larger distances and greater destructive impact. It is however incredibly difficult to match the right ammunition to the highly bore-sensitive modified barrel. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Redemptor DC || 36" || 10 || 1 || Ordnance 1, Large Blast, Strike-down, Get's Hot! |} <br style="clear: both; height: 0px;" /> '''Warp Maelstrom Cannon'''- The Warp Maelstrom Cannon is the first and last invention from the Warp Technology Workshop that was shut down after a misfire caused a daemonic incursion on the research planet. It is a dark legacy and reminder to the Knights who would still wish to pursue the dangers of Warp manipulation. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! Type |- | Maelstrom Cannon || 48" || X || X || Ordnance 1, Large Blast, Flux* |} <br style="clear: both; height: 0px;" /> *'''Flux'''- The strength and AP of the cannon is determined by a 2d6 roll before you fire it. You may choose to reroll one dice. The strength is 2d6 while the AP is the lowest of those two values. If a double is rolled the vehicle takes loses a hull point on a D6 roll of 1-3. A double 6 spawns a Vortex (small blast) at the point of scatter. A double 1 spawns a Vortex centered on the Predator.
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