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Codex - Orks Angry Greenskin Edition
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==Units== ===HQ=== ====Big Boss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Big Boss | 40 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 6+ | Infantry (Character) | 1 Big Boss |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 5 pts :: - Evil Sunz - 5 pts :: - Bad Moons - 1 pt :: - Snakebites - 0 pts :: - Blood Axes - 2 pts :: - Deathskulls - 5 pts *May take ’eavy armour - 4 pts *May replace slugga and choppa with mega armour, twin-linked shoota and power klaw - 40 pts *May take items from the '''Ranged Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. ====Da Boss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Boss Zagstruk | 80 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 4+ | Jump Infantry (Character) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Cybork Body''' *'''Stikkbombs''' *'''Rokkit pack''' '''Warlord Trait:''' *'''Inspiring Presence:''' Friendly units within 12" of the Warlord can use its Leadership rather than their own. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Da Vulcha’s Klaws:''' Hammer of Wrath attacks made by a model with this special rule are resolved at Strength 8 AP 2. ====Da Freeboota King==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Kaptin Badrukk | 90 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 3+ | Infantry (Character) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' *'''Bosspole''' *'''Gitfinda''' *'''Goldtoof armour''' Goldtoof armour confers a 5+ invulnerable save. *'''Da Rippa''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | 24" | 7 | 3 | Assault 3, Gets Hot, Shred |- |}<br style="clear: both; height: 0px;" /> '''Warlord Trait:''' *'''Inspiring Presence:''' Friendly units within 12" of the Warlord can use its Leadership rather than their own. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take 0-3 Ammo runts - 3 pts each ====Da Green Ghost==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Boss Snikrot | 65 pts | 5 | 2 | 5 | 5 | 3 | 4 | 4 | 9 | 6+ | Infantry (Character) | 1 Boss Snikrot |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two Mork’s Teeth''' ::{| border="1" cellspacing="0" cellpadding="5" align="left" ! Range ! S ! AP ! Type |- | - | User | 5 | Melee, Shred |- |}<br style="clear: both; height: 0px;" /> *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Red Axes''' *'''Sneaky, Sneaky:''' If Boss Snikrot joins Kommando Mob that is held in Reserves, and no other Independent Characters join the unit, then Snikrot’s unit can move on from any table edge when they arrive from Reserves. No dice roll is required to determine where they enter from; the Ork player chooses. In addition, Boss Snikrot and his unit gain the Shrouded special rule on the turn they arrive from Reserves, until the start of their next turn. *'''Boss of da Red Skull Kommandos:'''Boss Snikrot can only join Kommando Mobs. '''Options:''' *May take ’eavy armour - 4 pts *May replace slugga and choppa with mega armour, twin-linked shoota and power klaw - 40 pts *May take items from the '''Ranged Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. ====Big Mek==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Big Mek | 30 pts | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 8 | 6+ | Infantry (Character) | 1 Big Mek |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Mek’s tools''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 1 pts :: - Evil Sunz - 5 pts :: - Bad Moons - 1 pt :: - Blood Axes - 1 pt :: - Deathskulls - 5 pts *May take ’eavy armour - 4 pts *May replace slugga with one of the following: :: - Kustom force field - 50 pts :: - Shokk attack gun - 50 pts *May replace choppa with a killsaw - 30 pts *May take items from the '''Mek Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. *May replace slugga and choppa with mega armour, kustom mega-blasta and power klaw - 30 pts *If armed with mega armour, may take items from the '''Ranged Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. *If armed with mega armour, can replace its kustom mega-blasta with a killsaw - 10 pts *If armed with mega armour, can take one of the following: :: - Tellyporta blasta - 25 pts :: - Kustom force field - 50 pts ====Kustom Meka-dread==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Kustom Meka-dread | 130 pts | 4 | 2 | 8 | 13 | 13 | 11 | 2 | 3 | 3 | Vehicle (Walker) | 1 Kustom Meka-dread |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two rippa klaws''' *'''Extra armour''' *'''Mek’s tools''' *'''Grot riggers''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Mob Rule''' *'''Rage''' '''Options:''' *May take one of the following: :: - Kustom force field - 50 pts :: - Mega charga - 10 pts :: - Rokkit-bomm racks - 5 pts *May replace one rippa klaw with one of the following: :: - Tellyport blasta - 15 pts :: - Rattler kannon - 0 pts :: - Zzap gun - 0 pts ====Painboy==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Painboy | 50 pts | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | 1 Painboy |- | Cybork Slasha | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Painboy'' *'''’Urty syringe''' *'''Dok’s tools''' ''Cybork Slasha'' *'''Choppa''' *'''Cybork body''' *'''Slugga''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Dok’s ’Speriments:''' (Cybork Slashas only) Roll a D6 for each unit with this special rule at the start of the game, before deployment and consult the following table. {| border="1" cellspacing="0" cellpadding="5" align="left" ! D6 ! Effect |- | 1-2 | '''Turbo-killas:''' All models with the Dok’s ’Speriments special rule in the unit gain the Crusader and Move Through Cover special rules but they must take a Dangerous Terrain test whenever they attempt to charge or Run, these tests are not automatically passed. |- | 3-4 | '''Tinboy Brutes:''' All models with the Dok’s ’Speriments special rule in the unit increase their Save to 4+ and gain the '''Slow and Purposeful''' special rule. |- | 5-6 | '''Supercharged:''' Roll a D6 for each supercharged unit at the start of each of your turns. On the roll of a 1 the unit may not move, fire or charge in that turn (they may still fight normally if locked in combat). On the roll of a 2+ all models in the unit with the Dok’s ’Speriments special rule gain the Rampage special rule until the start of your next turn. |- |} <br style="clear: both; height: 0px;" /> '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 1 pt :: - Evil Sunz - 5 pts :: - Bad Moons - 1 pt :: - Blood Axes - 2 pts :: - Deathskulls - 5 pts *May replace the Independent Character special rule with the Dok’s ’Speriments special rule and add 2-9 Cyber Slashas - 20 pts/model *If the Painboy has taken a Klan Special Rule all Cyber Slashas must take the same Klan Special Rule: :: - Goffs - 1 pt/model :: - Evil Sunz - 0 pts/model :: - Bad Moons - 0 pts/model :: - Blood Axes - 1 pt/model :: - Deathskulls - 0 pts/model *May take items from the '''Runts and Squigs''' and/or '''Orky Know-wots''' lists. ====Da Painboss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mad Dok Grotsnik | 160 pts | 5 | 2 | 4 | 5 | 3 | 3 | 4 | 9 | 4+ | Infantry (Character) | 1 (Unique) |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Power klaw''' *'''Cybork body''' *'''Dok’s tools''' *'''’Urty syringe''' '''Warlord Trait:''' *'''Immovable Object:''' Your Warlord has the Fearless and It Will Not Die special rules. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''One Scalpel Short of a Medpack:''' Mad Dok Grotsnik and any unit he joins have the Fearless and Rampage special rules. Once Dok Grotsnik has joined a unit, he may not leave it unless he is the last remaining member of that unit. '''Options:''' *May take a grot orderly - 5 pts ====Warphead==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warphead | 45 pts | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | 1 Warphead |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' *'''Psyker (Mastery Level 1)''' *'''Waaagh! Energy:''' A model with this special rule generates a bonus +1 Warp Charge point if, at the start of your Psychic phase, there are ten or more models with the Mob Rule special rule within 12" of him. If a Warphead generates a bonus Warp Charge point in this manner, he must pass at least one Psychic test during that phase or suffer a single Strength 4 hit at the end of that Psychic phase with no saves allowed. If this special rule kills this model it also inflicts a single Strength 2 hit to all friendly models in this models unit. This special rule does not apply if the Warphead is embarked inside a Transport or Building. '''Options:''' *May take one of the following Klan Special Rules: :: - Goffs - 1 pt :: - Evil Sunz - 3 pts :: - Bad Moons - 3 pt :: - Blood Axes - 2 pts :: - Deathskulls - 5 pts *May be upgraded to Psyker (Mastery Level 2) - 25 pts *May take up to one (two if the model has the Bad Moons special rule) weird squig(s) - 10 pts ===Troops=== ====Ork Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Ork Boy | 50 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry | 10 Ork Boyz |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to twenty additional Ork Boyz - 5 pts/model *The entire mob may replace their sluggas with shootas - 1 pt/model *The entire mob may take ’eavy armour - 4 pts/model *For every ten models in the unit, one (two if the mob has the Bad Moons special rule) Ork Boy may replace their ranged weapon with one of the following: :: - Big shoota - 4 pts :: - Rokkit launcha - 4 pts *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 0,1 pts/model :: - Snakebites - 0 pts/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *One other model may be upgraded to a Boss Nob - 10 pts *The Boss Nob may take items from the '''Ranged Weapons''' and/or '''Melee Weapons''' lists. *The Boss Nob may take a bosspole - 5 pts *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ====Gretchin==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Gretchin | 25 pts | 2 | 3 | 2 | 2 | 1 | 2 | 1 | 5 | - | Infantry | 1 Runtherd, 10 Gretchin |- | Runtherd | | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' *May include up to twenty additional Gretchin - 2 pts/model *Must include one additional Runtherd for every 10 additional Gretchin in the unit - 5 pts/model *All Gretchin may take firebombs - 0,1 pts/model *Any Runtherd may replace their grabba stikk with a grot-prod - 5 pts/model *Any Runtherd may take a squig hound - 5 pts/model ===Elites=== ====Burna Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Burna Boy | 65 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry | 5 Burna Boyz |- | Mek | | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Burna Boy'' *'''Burna''' *'''Stikkbombs''' ''Mek'' *'''Mek’s tools''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to ten additional Burna Boyz - 13 pts/model *Up to three (six if the mob has the Bad Moons special rule) models may be upgraded to Meks - 0 pts/model *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 2 pts/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *Any Mek may replace choppa with a killsaw - 20 pts/model *Any Mek may take a grot oiler - 3 pts each *Any Mek may take items frm the '''Mek Weapons''' list. *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ====Grot Tank Skwadron==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Grot Tank | 75 pts | 3 | 10 | 10 | 10 | 2 | Vehicle (Tank) | 3 Grot Tanks |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Big shoota''' '''Special Rules''' *'''Ramshackle''' *'''Trakked''' *'''Full Speed Ahead!:''' When you move a Grot Tank Skwadron in the movement phase nominate whether they are moving combat or cruising speed, they can move up to 2D6" when moving at combat speed and up to 3D6" when moving at cruising speed. Grot Tank Skwadrons move D6" when moving flat out. '''Options:''' *May include up to three additional Grot Tanks - 25 pts/model *Any Grot Tank may replace its big shoota with one of the following: :: - Skorcha - 0 pts :: - Grotzooka - 5 pts :: - Rokkit launcha - 0 pts :: - Kustom mega-blasta - 10 pts *The entire skwadron may take the red paint jobs - 1 pt/model *One Grot Tank may take one of the following: :: - Big shoota - 2 pts :: - Skorcha - 2 pts :: - Grotzooka - 7 pts :: - Rokkit launcha - 2 pts :: - Kustom mega-blasta - 12 pts ====Meganob Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Meganob | 105 pts | 4 | 2 | 4 | 5 | 2 | 3 | 2 | 7 | 3+ | Infantry | 2 Meganobz, 1 Boss Meganob |- | Boss Meganob | | 4 | 2 | 4 | 5 | 2 | 3 | 3 | 7 | 3+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to seven additional Meganobz - 35 pts/model *Any model may replace their twin-linked shoota and power klaw with two killsaws - 10 pts *Any model may replace their twin-linked shoota with one of the following: :: - Kombi-weapon with rokkit launcha - 0 pts/model :: - Kombi-weapon with skorcha - 6 pts/model *Any model may take a bosspole - 5 pts/model *The entire mob may take one of the following special rules: :: - Goff - 2 pts/model :: - Evil Sunz - 0,5 pts/model :: - Blood Axes - 1 pts/model :: - Deathskulls - 2 pts/model *If the unit does not take warbikes, it may select a Trukk or Battlewagon as a Dedicated Transport. ====Mek==== '''The first Mek in an Allied Detachment and the first two Meks in a Combined Arms Detachment do not take up Elites slots''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mek | 15 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry (Character) | 1 Mek |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Mek’s tools''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May replace choppa with a killsaw - 20 pts *May take a grot oiler - 3 pts *May take items frm the '''Mek Weapons''' list. ====Mekboy Junka==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Mekboy Junka | 60 pts | 2 | 11 | 11 | 10 | 3 | Vehicle (Tank, Open-topped, Transport) | 1 Mekboy Junka |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Three big shootas''' *'''Grot riggers''' '''Special Rules:''' *'''Ramshackle''' *'''Turbo-charga:''' You may roll a D6 at the start of your Movement phase. On the roll of a 1 this model is unable to move until the end of the Movement phase. On the roll of a 2+ this model becomes a Fast vehicle until the end of the turn. '''Transport:''' *'''Transport Capacity:''' Ten models. If it Mekboy Junka is armed with a piece of ''Speshul Gear'' it may only carry six models. '''Options:''' *Must take one of the following: :: - Reinforced ram - 5 pts :: - Deff rolla - 10 pts :: - Wreckin’ ball - 8 pts :: - Grabbin’ klaw - 4 pts *May take any of the following: :: - Red paint job - 5 pts :: - ’Ard case - 5 pts :: - Stikkbomb chukkas - 5 pts *May replace any big shoota with one of the following: :: - Skorcha - 0 pts :: - Rokkit launcha - 0 pts :: - Twin-linked big shoota - 3 pts :: - Twin-linked rokkit launcha - 3 pts :: - Kustom mega-blasta - 6 pts *May replace 4 Transport Capacity with one of the following pieces of ''Speshul Gear'': :: - Supa-skorcha - 20 pts :: - Big-zzappa - 30 pts :: - Up to two grot bomms - 15 pts each :: - Kustom force field generator - 50 pts :: - Shokk attack gun - 50 pts ====Nob Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Nob | 30 pts | 4 | 2 | 4 | 4 | 2 | 3 | 2 | 7 | 6+ | Infantry | 2 Nobz, 1 Boss Nob |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to seven additional Nobz - 10 pts/model *Any model may take items from the '''Ranged Weapons''' and/or '''Melee Weapons''' lists. *One Nob may take a (up to two if the mob has the Bad Moons special rule) Waaagh! banner(s) - 10 pts each *Any model may take an (up to two if the mob has the Bad Moons special rule) ammo runt(s) - 3 pts each *The Boss Nob may take a bosspole - 5 pts *The entire mob may take ’eavy armour - 6 pts/model *The entire mob may take warbikes - 22 pts/model *The entire mob may take one of the following special rules: :: - Goff - 1 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 0,1 pts/model :: - Snakebites - 0 pts/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *If the unit does not take warbikes, it may select a Trukk or Battlewagon as a Dedicated Transport. ====Tankbusta Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Tankbusta | 70 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry | 5 Tankbustas |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Rokkit launcha''' *'''Stikkbombs''' *'''Tankbusta bombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' *'''Tank Hunters''' *'''Glory Hogs:''' In a mission that has the First Blood Secondary Objective, the Ork player receives double the normal number of Victory Points from that objective if the first casualty to be removed is an enemy vehicle that was destroyed by an attack made by one or more Tankbusta Mobs. '''Options:''' *May include up to ten additional Tankbustas - 14 pts/model *The unit may take up to three (six if the mob has the Bad Moons special rule) bomb squigs - 5 pts each *Up to two (four if the mob has the Bad Moons special rule) Tankbustas may replace their rokkit launchas with tankhammers - 15 pts/model *One model may be upgraded to a Boss Nob - 10 pts *The Boss Nob may take items from the '''Melee Weapons''' list. *The Boss Nob may take a bosspole - 5 pts *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 1 pt/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ====Kommando Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Kommando | 50 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry | 10 Ork Boyz |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' *'''Infiltrate''' '''Options:''' *May include up to twenty additional Kommandos - 7 pts/model *Up to two (four if the mob has the Bad Moons special rule) Kommandos may replace their ranged weapon with one of the following: :: - Big shoota - 4 pts :: - Rokkit launcha - 4 pts :: - Burna - 10 pts/model *One other model may be upgraded to a Boss Nob - 10 pts *The Boss Nob may take items from the '''Melee Weapons''' list. *The Boss Nob may take a bosspole - 5 pts *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 0,1 pts/model :: - Snakebites - 0 pts/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ===Fast Attack=== ====Attak-fighta Skwadron==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Attak-fighta | 70 pts | 2 | 10 | 10 | 10 | 2 | Vehicle (Flyer) | 1 Attak-fighta |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two twin-linked big shootas''' *'''Two bomms''' '''Special Rules:''' *'''Ramshackle''' *'''Supersonic''' *'''Waaagh! Plane''' '''Options:''' *May include up to two additional Attack-fightas *Any Attack-fighta may take a red paint job - 1 pt *Any Attack-fighta may take a flyboss - 10 pts *Any Attack-fighta may replace two bomms with two rokkits - 15 pts ====Blitza-bommer==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Blitza-bommer | 115 pts | 2 | 10 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Blitza-bommer |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Grot-manned big shoota''' *'''Twin-linked supa shoota''' *'''Two boom bombs''' '''Special Rules:''' *'''Ramshackle''' *'''Supersonic''' *'''Waaagh! Plane''' '''Options:''' *May take a red paint job - 1 pt ====Burna-bommer==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Burna-bommer | 90 pts | 2 | 10 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Burna-bommer |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Grot-manned big shoota''' *'''Twin-linked supa shoota''' *'''Two skorcha bomms''' '''Special Rules:''' *'''Ramshackle''' *'''Supersonic''' *'''Waaagh! Plane''' '''Options:''' *May take one of the following: :: - Six skorcha missiles - 20 pts :: - Up to three skorcha missiles - 5 pts each *May take a red paint job - 1 pt ====Dakkajet==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Dakkajet | 90 pts | 2 | 10 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Blitza-bommer |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two twin-linked supa shootas''' '''Special Rules:''' *'''Ramshackle''' *'''Supersonic''' *'''Waaagh! Plane''' '''Options:''' *May take a red paint job - 1 pt *May take an additional twin-linked supa shoota - 20 pts *May take a flyboss - 15 pts ====Deffkopta Skwadron==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Deffkopta | 25 pts | 3 | 2 | 3 | 5 | 2 | 2 | 2 | 7 | 4+ | Jetbike | 1 Deffkopta |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Choppa''' *'''Twin-linked big shoota''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Hit & Run''' *'''Mob Rule''' *'''Scout''' '''Options:''' *May include up to four additional Deffkoptas - 25 pts/model *Any Deffkopta may replace its twin-linked big shoota with one of the following: :: - Twin-linked rokkit launcha - 0 pts :: - Kustom mega-blasta - 0 pts *Any Deffkopta may be equipped with any of the following: :: - 0-1 Bigbomm - 15 pts/model :: - 0-1 Buzzsaw - 25 pts/model ====Fighta-bommer==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Fighta-bommer | 115 pts | 2 | 11 | 10 | 10 | 3 | Vehicle (Flyer) | 1 Fighta-bommer |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Four twin-linked big shootas''' *'''Grot manned twin-linked big shoota''' *'''Six bomms''' '''Special Rules:''' *'''Ramshackle''' *'''Supersonic''' *'''Waaagh! Plane''' '''Options:''' *May take a red paint job - 1 pt *May replace six bomms with one of the following: :: - Aporkalypse bomm - 25 pts :: - Doomskorcha bomm - 25 pts :: - Six grot bomms - 60 pts :: - Six rokkits - 10 pts ====Grot Mega-tank==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Grot Mega-tank | 105 pts | 3 | 12 | 11 | 10 | 2 | Vehicle (Tank) | 1 Grot Mega-tank |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two twin-linked big shootas''' *'''Three big shootas''' *'''Grot riggers''' *'''Reinforced Ram''' '''Special Rules''' *'''Ramshackle''' *'''All Aboard!:''' At the start of the shooting phase roll a D6. On the roll of a 1, this vehicle immediately suffers a Crew Shaken result. On a 2+, this vehicle may select a different weapon for each weapon it fires. *'''Full Speed Ahead!:''' When you move a Grot Tank Skwadron in the movement phase nominate whether they are moving combat or cruising speed, they can move up to 2D6" when moving at combat speed and up to 3D6" when moving at cruising speed. Grot Tank Skwadrons move D6" when moving flat out. '''Options:''' *May replace any big shoota with one of the following: :: - Skorcha - 0 pts :: - Grotzooka - 5 pts :: - Rokkit launcha - 0 pts :: - Kustom mega-blasta - 10 pts *May replace any twin-linked big shoota with one of the following: :: - Twin-linked skorcha - 0 pts :: - Twin-linked grotzooka - 5 pts :: - Twin-linked rokkit launcha - 0 pts :: - Twin-linked kustom mega-blasta - 10 pts *May take a shoota - 2 pts *May take up to two boom canisters - 10 pts each *May take any of the following: :: - Red paint job - 5 pts :: - Wreckin’ ball - 8 pts ====Gun Trukk Skwadron==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Gun Trukk | 40 pts | 2 | 10 | 10 | 10 | 3 | Vehicle (Fast, Open-topped) | 1 Gun Trukk |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Big shoota''' *'''Lobba''' '''Special Rules:''' *'''Ramshackle''' '''Options:''' *May replace big shoota with rokkit launcha - 0 pts *May replace lobba with one of the following: :: - Kannon - 0 pts :: - Supa-skorcha - 10 pts :: - Zzap gun - 5 pts :: - Big lobba - 10 pts :: - Big-zzappa - 20 pts :: - Flakka gun - 30 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Trukk==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Trukk | 30 pts | 2 | 10 | 10 | 10 | 3 | Vehicle (Fast, Open-topped, Transport) | 1 Trukk |- | Scrap Trukk | | 2 | 10 | 10 | 10 | 3 | Vehicle (Open-topped, Transport) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Big shoota''' *'''Extra armour''' (Scrap Trukk only) *'''Grabbin’ klaw''' (Scrap Trukk only) '''Special Rules:''' *'''Ramshackle''' '''Transport:''' *'''Transport Capacity:''' Twelve models. '''Options:''' *May replace big shoota with rokkit launcha - 0 pts *May be upgraded to a Scrap Trukk - 0 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Stormboy Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Stormboy | 35 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Jump Infantry | 5 Stormboyz |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Jump Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' *'''Rokkit pack''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' *'''Follow Orders Ye Git:''' A unit containing one or more models with this special rule automatically counts as rolling the '''Breaking Heads''' result whenever they would roll on the Mob Rule table. '''Options:''' *May include up to twenty-five additional Stormboyz - 7 pts/model *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 0,1 pts/model :: - Snakebites - 0 pts/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *One Stormboy may be upgraded to a Boss Nob - 10 pts *The Boss Nob may take items from the '''Ranged Weapons''' and/or '''Melee Weapons''' lists. *The Boss Nob may take a bosspole - 5 pts ====Warbike Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warbiker | 54 pts | 3 | 2 | 3 | 5 | 1 | 2 | 2 | 7 | 4+ | Bike | 10 Ork Boyz |- | Boss Nob | | 4 | 2 | 4 | 5 | 2 | 3 | 3 | 7 | 4+ | Bike (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Twin-linked dakkagun''' *'''Warbike''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to twelve additional Warbikers - 18 pts/model *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *One Warbiker may be upgraded to a Boss Nob - 10 pts *The Boss Nob may take items from the '''Melee Weapons''' list. *The Boss Nob may take a bosspole - 5 pts ====Warbuggies==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Warbuggy | 25 pts | 2 | 10 | 10 | 10 | 2 | Vehicle (Fast, Open-topped) | 1 Warbuggy |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Big shoota''' '''Special Rules:''' *'''Ramshackle''' *'''Jink''' *'''Outflank''' '''Options:''' *May include up to four additional Warbuggies - 25 pts/model *Any Warbuggy may take the Trakked special rule - 5 pts/model *Any Warbuggy with the Trakked special rule may replace its twin-linked big shoota with one of the following: :: - Grot bomm - 5 pts :: - Skorcha - 0 pts *Any Warbuggy may replace its twin-linked big shoota with a twin-linked rokkit launcha - 0 pts *Any model may take any of the following: :: - Red paint job - 2 pts/model :: - Extra armour - 1 pt/model :: - Grot riggers - 1 pt/model ====Warkopta Skwadron==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Warkopta | 70 pts | 2 | 10 | 10 | 10 | 2 | Vehicle (Flyer, Hover, Open-topped) | 1 Warkopta |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Twin-linked big shootas''' *'''Twin-linked deffgun''' '''Special Rules:''' *'''Ramshackle''' '''Options:''' *May include up to two additional Warkoptas - 70 pts/model *Any Warkopta may replace its twin-linked big shoota with one of the following: :: - Skorcha - 0 pts :: - Rokkit launcha - 5 pts :: - Kustom mega-blasta - 5 pts *Any Warkopta may replace its twin-linked deffgun with a twin-linked rattler kannon - 10 pts *Any Warkopta may take any of the following: :: - red paint job - 5 pts :: - Stikkbomb chukkas - 5 pts :: - 0-2 bomms - 5 pts each ===Heavy Support=== ====Battlewagon==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Battlewagon | 110 pts | 2 | 14 | 12 | 10 | 4 | Super-heavy Vehicle (Tank, Open-topped, Transport) | 1 Battlewagon |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Ramshackle''' '''Transport:''' *'''Transport Capacity:''' Twenty models. If the Battlewagon mounts a killkannon it may only carry twelve models. If the Battlewagon mounts a lifta-droppa it may only carry six models. *'''Fire Points:''' If a Battlewagon has the ’ard case upgrade it has five Fire Points, two on either side of the hull and one at the rear. *'''Access Points:''' If a Battlewagon has the ’ard case upgrade it has three Access Points, one on either side of the hull and one at the rear. '''Options:''' *May do one of the following: :: - Replace 8 Transport Capacity with a killkannon - 30 pts :: - Replace 14 Transport Capacity with a lifta-droppa - 80 pts *May take one of the following: :: - Kannon - 10 pts :: - Lobba - 10 pts :: - Zzap gun - 10 pts *May take up to four of the following weapons in any combination: :: - Big shoota - 4 pts each :: - Rokkit launcha - 4 pts each *May take any of the following: :: - Deff rolla - 10 pts :: - ’Ard case - 10 pts :: - Grabbin’ klaw - 5 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Big Squiggoth==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Big Squiggoth | 60 pts | 2 | 2 | 7 | 6 | 4 | 1 | 3 | 7 | 4+ | Gargantuan Monstrous Creature | 1 Big Squiggoth |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two supa-lobbas''' *'''Two twin-linked big shootas''' '''Special Rules:''' *'''Slow and Purposeful''' *'''Rage''' *'''Howdah:''' A model with this special rule counts as an Open-topped vehicle for the purpose of being a transport. *'''Emplaced Big Shootas:''' Any big shoota, that is not twin-linked, this model is armed with can only be fired as if they were emplaced weapons and only models embarked upon this model may fire them. '''Transport:''' *'''Transport Capacity:''' Ten models. '''Options:''' *May take up to four big shoota emplacements - 10 pts each *May replace any supa-lobba with one of the following: :: - Killkannon - 0 pts each :: - Big-zzappa - 15 pts each ====Big Trakk==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Big Trakk | 50 pts | 2 | 12 | 11 | 10 | 3 | Vehicle (Tank, Open-topped, Transport) | 1 Big Trakk |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two big shootas''' '''Special Rules:''' *'''Ramshackle''' *'''Trakked''' '''Transport:''' *'''Access Points:''' If a Big Trakk has the ’ard case upgrade it has one Access Point at the rear. *'''Transport Capacity:''' Twelve models. If the Big Trakk mounts a ''Big Gun'' it may only carry six models. If the Big Trakk mounts a Supa-kannon it may not carry any models. *'''Fire Points:''' If a Big Trakk has the ’ard case upgrade it has four Fire Points, two on either side of the hull. '''Options:''' *May replace any of its big shootas for one of the following: :: - Rokkit launcha - 0 pts each :: - Skorcha - 0 pts each *May take one of the following ''Big Gunz'': :: - Kannon - 10 pts and six Transport Capacity :: - Lobba - 10 pts and six Transport Capacity :: - Zzap gun - 15 pts and six Transport Capacity :: - Supa-skorcha - 10 pts and six Transport Capacity :: - Big lobba - 20 pts and six Transport Capacity :: - Killkannon - 45 pts and six Transport Capacity :: - Flakka gun - 40 pts and six Transport Capacity :: - Big-zzappa - 10 pts and six Transport Capacity :: - Supa-kannon - 10 pts and twelve Transport Capacity *May take up to two of the following: :: - Big shoota - 4 pts each :: - Rokkit launcha - 4 pts each :: - Skorcha - 4 pts each *May take a ’ard case - 10 pts *May take one of the following: :: - Deff rolla - 10 pts :: - Grabbin’ klaw - 5 pts :: - Reinforced ram - 2 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Looted Wagon==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Looted Rhino | 35 pts | 2 | 11 | 11 | 10 | 3 | Vehicle (Open-topped, Transport) | 1 Looted Rhino |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Don´t Press Dat!:''' Roll a D6 for each model with this special rule at the start of each of your movement phases. If you roll a 1 for any vehicle, that vehicle must move 12" directly forwards stopping once it reaches base contact with a piece of terrain or a friendly model or Ramming or Tank Shocking any enemy it would move within 1" of. '''Transport:''' *'''Transport Capacity:''' Ten models. If the Looted Rhino mounts a boomgun it may not carry any models. *'''Fire Points:''' If a Looted Rhino has the ’ard case upgrade it has two Fire Points in its top hatch. *'''Access Points:''' If a Looted Rhino has the ’ard case upgrade it has three Access Points, one on either side of the hull and one at the rear. '''Options:''' *May take one of the following: :: - Boomgun - 70 pts and 10 Transport Capacity :: - Skorcha - 10 pts *May take up to two of the following: :: - Big shoota - 4 pts each :: - Rokkit launcha - 4 pts each '''Options:''' *May take any of the following: :: - Deff rolla - 10 pts :: - ’Ard case - 10 pts :: - Grabbin’ klaw - 5 pts *May take items from the '''Ork Vehicle Equipment''' list. ====Mega-dread==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Mega-dread | 115 pts | 4 | 2 | 8 | 13 | 13 | 11 | 2 | 3 | 3 | Vehicle (Walker) | 1 Mega-dread |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Killkannon''' *'''Two rippa klaws''' *'''Two big shootas''' *'''Extra armour''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Mob Rule''' '''Options:''' *May take any of the following: :: - Big shoota - 4 pts :: - Grot riggers - 5 pts :: - Mega charga - 10 pts *May replace one rippa klaw with one of the following: :: - Supa-skorcha - 10 pts :: - Killkannon - 20 pts *May replace both rippa klaws with a twin-linked killkannon - 25 pts *May replace up to two big shootas with one of the following: :: - Skorcha - 0 pts each' :: - Rokkit launcha - 0 pts each :: - Kustom mega-blasta - 6 pts each ====Mek Gunz==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Mek Gun | 25 pts | - | - | - | 7 | 2 | - | - | - | 3+ | Artillery | 1 Mek Gun, 2 Gretchin |- | Gretchin | | 2 | 3 | 2 | 2 | 1 | 2 | 1 | 5 | - | Artillery | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Mek Gun'' *'''Kannon''' '''Options:''' *May include up to four additional Mek Gunz (each including two additional Gretchin) - 25 pts each *May include up to two additional Gretchin for each Mek Gun - 6 pts/model *Each Mek Gun may take an ammo runt - 3 pts/model *Any Mek Gun can replace its kannon with one of the following: :: - Lobba - 0 pts/model :: - Zzap gun - 5 pts/model :: - Bubblechukkas - 10 pts/model :: - Kustom mega-kannnon - 10 pts/model :: - Smasha gun - 10 pts/model :: - Traktor kannon - 10 pts/model ====Deff Dread==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Deff Dread | 80 pts | 4 | 2 | 5 | 12 | 12 | 10 | 2 | 3 | 3 | Vehicle (Walker) | 1 Deff Dread |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two big shootas''' *'''Two power klaws''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Mob Rule''' '''Options:''' *May replace any of its big shootas with one of the following: :: - Rokkit launcha - 2 pts each :: - Kustom mega-blasta - 4 pts each :: - Skorcha - 5 pts each :: - Power klaw - 5 pts each *May take any of the following: :: - Grot Riggers - 5 pts :: - Extra Armour - 5 pts ====Killa Kan Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Killa Kan | 45 pts | 2 | 3 | 7 | 11 | 11 | 10 | 2 | 2 | 2 | Vehicle (Walker) | 1 Killa Kan |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Big shootas''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Scout''' *'''Smash''' *'''Cowardly Grots!:''' If a unit of Killa Kan Mob suffers 25% or more casualties during any one phase, the unit must roll a D6 at the end of that phase. Add +1 to the dice roll if there are three or more Killa Kans in the unit, and a further +1 if there are one or more friendly Walkers without this special rule within 6" of the unit. On a result of 3+ the test is passed and nothing happens. On a result of 1-2 the test is failed and every model in the unit immediately suffers a Crew Shaken result. Note that no models lose a Hull Point as a result of a failed Cowardly Grots! test. '''Options:''' *May include up to five additional Killa Kans - 45 pts/model *Any Killa Kan may replace its big shoota with one of the following: :: - Rokkit Launcha - 3 pts/model :: - Grotzooka - 5 pts/model :: - Kustom mega-blasta - 5 pts/model :: - Skorcha - 5 pts/model *Any Killa Kan can take any of the following: :: - Grot Riggers - 2 pts/model :: - Extra Armour - 1 pts/model ====Loota Mob==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Loota | 70 pts | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry | 5 Lootas |- | Mek | | 3 | 2 | 3 | 4 | 1 | 2 | 2 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' ''Burna Boy'' *'''Deffgun''' *'''Stikkbombs''' ''Mek'' *'''Mek’s tools''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to ten additional Lootas - 14 pts/model *Up to three (six if the mob has the Bad Moons special rule) models may be upgraded to Meks - 0 pts/model *The entire mob may take one of the following special rules: :: - Goff - 0,5 pts/model :: - Evil Sunz - 0,5 pts/model :: - Bad Moons - 1 pt/model :: - Blood Axes - 0,5 pts/model :: - Deathskulls - 0,5 pts/model *Any Mek may replace choppa with a killsaw - 20 pts/model *Any Mek may take a grot oiler - 3 pts each *Any Mek may take items frm the '''Mek Weapons''' list. *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ====Flash Gitz==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Flash Git | 90 pts | 4 | 2 | 4 | 4 | 2 | 3 | 2 | 7 | 6+ | Infantry | 2 Nobz, 1 Boss Nob |- | Boss Nob | | 4 | 2 | 4 | 4 | 2 | 3 | 3 | 7 | 6+ | Infantry (Character) | |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Bosspole''' *'''Gitfinda''' *'''Snazzgun''' *'''Stikkbombs''' '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Mob Rule''' '''Options:''' *May include up to seven additional Nobz - 18 pts/model *Any model may take an ammo runt 3 pts/model *The unit may select a Trukk or Battlewagon as a Dedicated Transport. ===Lords of War=== ====Blasta-bommer==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Blasta-bommer | 250 pts | 2 | 10 | 10 | 10 | 9 | Super-heavy Vehicle (Flyer) | 1 Blasta-bommer |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Eight big shootas''' *'''Two twin-linked big shootas''' '''Special Rules:''' *'''Ramshackle''' *'''Supersonic''' *'''Waaagh! Plane''' '''Options:''' *May take a red paint job - 1 pt *May replace one twin-linked big shoota with a deff arsenal - 100 pts *May replace 20 Transport Capacity with 6 bomms - 20 pts *May take one of the following: :: - 6 Bomms - 30 pts :: - 4 Bomms and 2 grot bomms - 70 pts :: - 6 Supa-rokkits - 60 pts ====Gargantuan Squiggoth==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Gargantuan Squiggoth | 600 pts | 2 | 2 | 10 | 8 | 8 | 1 | 5 | 7 | 3+ | Monstrous Creature | 1 Gargantuan Squiggoth |- |} <br style="clear: both; height: 0px;" /> '''Special Rules:''' *'''Slow and Purposeful''' *'''Battlefield Deity:''' A model with this special rule may not be deployed within 36" of your opponents deployment zone or within 24" of either of the sides of the table. *'''Howdah:''' A model with this special rule counts as an Open-topped vehicle for the purpose of being a transport. '''Transport:''' *'''Transport Capacity:''' Ten models. '''Options:''' *The Big Squiggoth may be armed with one of the following weapons: :: - Kannon - 8 pts :: - Lobba - 8 pts :: - Zzap gun - 10 pts ====Warboss==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! Name ! Cost ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Sv ! Unit Type ! Composition |- | Warboss | 80 pts | 6 | 2 | 5 | 5 | 4 | 5 | 5 | 10 | 6+ | Infantry (Character) | 1 Warboss |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Slugga''' *'''Choppa''' *'''Stikkbombs''' '''Warlord Trait:''' *'''Waaagh!:''' Once per game, at the start of any of your turns after the first your Warlord can call a Waaagh! On the turn he does so, all friendly units made up entirely of models with the Mob Rule special rule may charge in the Assault phase even if they made a Run move in the same turn. '''Special Rules:''' *'''Fleet''' *'''Furious Charge''' *'''Independent Character''' *'''Mob Rule''' '''Options:''' *May take ’eavy armour - 6 pts *May replace slugga and choppa with mega armour, twin-linked shoota and power klaw - 55 pts *May take items from the '''Ranged Weapons''', '''Melee Weapons''', '''Runts and Squigs''', '''Orky Know-wots''' and/or '''Gifts of Gork and Mork''' lists. ====Kill Krusha==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Kill Krusha | 275 pts | 2 | 14 | 13 | 10 | 7 | Super-heavy Vehicle (Tank, Transport) | 1 Kill Krusha |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Krusha kannon''' *'''Twin-linked big shoota''' *'''Grot riggers''' *'''Reinforced ram''' '''Special Rules:''' *'''Ramshackle''' *'''Hop on Ladz:''' This vehicle counts as being open-topped for the purpose of being a transport and the ''No Escape'' rule. '''Transport:''' *'''Transport Capacity:''' Twelve models. '''Options:''' *May replace its krusha kannon with one of the following: :: - Giga shoota and twin-linked big shoota - 55 pts :: - Belly gun and twin-linked big shoota - 75 pts :: - Bursta kannon and twin-linked big shoota - 125 pts *May take up to two of the following: :: - Big shoota - 4 pts :: - Skorcha - 10 pts :: - Rokkit launcha - 4 pts :: - Twin-linked big shoota - 7 pts :: - Twin-linked rokkit launcha - 8 pts *May take a deff rolla - 5 pts *May take up to two grot bomms - 20 pts each *May take items from the '''Ork Vehicle Equipment''' list. ====Kustom Battle Fortress==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! BS ! FA ! SA ! RA ! HP ! Unit Type ! Composition |- | Battle Fortress | 355 pts | 2 | 14 | 13 | 11 | 9 | Super-heavy Vehicle (Tank, Open-topped, Transport) | 1 Battle Fortress |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two kannons''' '''Special Rules:''' *'''Ramshackle''' '''Transport:''' *'''Transport Capacity:''' Thirty models. If it is armed with one supa-kannon or supa-lobba its Transport Capacity is reduced to twenty models. If it is armed with one supa-kannon and one supa-lobba, two supa-kannons or two supa-lobbas its Transport Capacity is reduced to ten models. *'''Fire Points:''' If a Battle Fortress has the ’ard case upgrade it has six Fire Points, two on either side of the hull and two from the rear. *'''Access Points:''' If a Battle Fortress has the ’ard case upgrade it has three Access Points, one on either side of the hull and one top hatch. '''Options:''' *May take any of the following: :: - ’Ard case - 10 pts :: - Boarding plank - 5 pts :: - Deff rolla - 10 pts :: - Grabbin’ klaw - 5 pts *May take one of the following: :: - Up to three grot bomms - 20 pts each :: - Up to three supa-rokkits - 15 pts each *May replace any kannon with one of the following: :: - Zzap gun - 0 pts each :: - Lobba - 0 pts each :: - Killkannon - 35 pts each :: - Big lobba - 25 pts each :: - Big Zzappa - 30 pts each :: - Flakk gun - 15 pts each :: - Supa-kannon - 65 pts and 10 Transport Capacity each :: - Supa-lobba - 45 pts and 10 Transport Capacity each *May take up to four of the following. :: - Big shoota - 4 pts :: - Skorcha - 10 pts :: - Rokkit launcha - 4 pts :: - Twin-linked big shoota - 7 pts :: - Twin-linked rokkit launcha - 8 pts ====Gorkanaut==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Gorkanaut | 295 pts | 4 | 2 | 8 | 13 | 13 | 12 | 2 | 4 | 5 | Vehicle (Super-heavy Walker, Transport) | 1 Gorkanaut |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Deffstorm mega-shoota''' *'''Two twin-linked big shootas''' *'''Two rokkit launchas''' *'''Skorcha''' *'''Klaw of Gork (or possibly Mork)''' '''Special Rules:''' *'''Assault Vehicle''' *'''Ramshackle''' *'''Move Through Cover''' *'''Rampage''' *'''Knight Stomp:''' Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2. '''Transport:''' *'''Transport Capacity:''' Six models. *'''Fire points:''' None. *'''Access Points''' One Access Point at the front. '''Options:''' *May take grot riggers - 10 pts ====Morkanaut==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Morkanaut | 280 pts | 4 | 2 | 8 | 13 | 13 | 12 | 2 | 4 | 5 | Vehicle (Super-heavy Walker, Transport) | 1 Morkanaut |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two twin-linked big shootas''' *'''Kustom mega-blasta''' *'''Kustom mega-kannon''' *'''Two rokkit launchas''' *'''Klaw of Gork (or possibly Mork)''' '''Special Rules:''' *'''Assault Vehicle''' *'''Ramshackle''' *'''Move Through Cover''' *'''Knight Stomp:''' Replace the 6 result on the stomp table with the 2-5 result, except carried out at S D AP 2. '''Transport:''' *'''Transport Capacity:''' Six models. *'''Fire points:''' None. *'''Access Points''' One Access Point at the front. '''Options:''' *May take grot riggers - 10 pts ====Stompa==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! ! WS ! BS ! S ! FA ! SA ! RA ! I ! A ! HP ! Unit Type ! Composition |- | Stompa | 400 pts | 4 | 2 | 10 | 13 | 13 | 12 | 1 | 4 | 12 | Vehicle (Super-heavy Walker, Transport) | 1 Stompa |- |} <br style="clear: both; height: 0px;" /> '''Wargear:''' *'''Two mega-choppas''' '''Special Rules:''' *'''Ramshackle''' *'''Move Through Cover''' *'''Battlefield Deity:''' A model with this special rule may not be deployed within 36" of your opponents deployment zone or within 24" of either of the sides of the table. *'''Effigy:''' All friendly units with the Orks Faction that are within 6" of a model with this special rule have the Fearless special rule. '''Transport:''' *'''Transport Capacity:''' Twenty models. If the Stompa mounts a ''Belly Weapon'' it may only carry ten models. If the Stompa mounts a belly gun it may not carry any models. *'''Fire points:''' Three in its belly, one in its head. *'''Access Points''' One Access Point at the rear. '''Options:''' *May take grot riggers - 10 pts *May replace any mega-choppa with one of the following: :: - Deff kannon - 75 pts :: - Deff kannon and supa-rattler - 125 pts :: - Deff kannon and giga-shoota - 125 pts :: - Giga shoota - 50 pts :: - Bursta gun - 50 pts :: - Skullhamma kannon - 75 pts *May replace one mega-choppa with a krusha ball - 25 pts *May replace one mega-choppa with a lifta droppa - 0 pts *May take one of the following: :: - Big shoota - 4 pts :: - Skorcha - 5 pts :: - Twin-linked big shoota - 7 pts :: - Rokkit launcha - 4 pts :: - Kustom mega-blasta - 10 pts :: - Lobba - 10 pts :: - Kannon - 10 pts :: - Zzap gun - 15 pts *May take one of the following: :: - Big shoota - 4 pts :: - Skorcha - 5 pts :: - Twin-linked big shoota - 7 pts :: - Rokkit launcha - 4 pts :: - Kustom mega-blasta - 10 pts :: - Lobba - 10 pts :: - Kannon - 10 pts :: - Zzap gun - 15 pts :: - Supa-skorcha - 20 pts :: - Deffgun - 25 pts *May take up to five big shootas - 4 pts each *May take one of the following ''Belly Weapons'': :: - Kannon - 10 pts and 10 Transport Capacity :: - Supa-lobba - 20 pts and 10 Transport Capacity :: - Flamebelcha - 30 pts and 10 Transport Capacity :: - Big-zzappa - 30 pts and 10 Transport Capacity :: - Killkannon - 60 pts and 10 Transport Capacity :: - Gigashoota - 75 pts and 10 Transport Capacity :: - Belly gun - 20 pts and 20 Transport Capacity *May take a deff arsenal - 120 pts :or one of the following: :: - 0-2 Grot bomms - 20 pts each :: - 0-3 Supa-rokkits - 20 pts each *May take any of the following: :: - Red paint job - 15 pts :: - Grot riggers - 10 pts :: - Kustom force field - 50 pts
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