Editing
Doom
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===DOOM Eternal: The Ancient Gods Part 2=== The second half of the two-part campaign DLC for Doom Eternal. With the Dark Lord fully restored, Doomguy attempts to end things quickly with a single blast from the Super Shotgun. This, unfortunately, doesn't work, with the Dark Lord pointing out that blood can't be spilled in the super-sacred Luminarium. He then makes his exit, challenging the Slayer to face him in the city of Immora. The only known entrance to the city is the Gate of Divum, a portal that sits unpowered on Earth. To that end, the Slayer returns to Argent D'Nur, seeking passage to the World Spear; an enormous crystal that pierced the planet before the time of the Sentinels, which had brought forth the Elemental Wraiths that gave life to the planet. Passing through an Argenta city, Doomguy is contacted by the Betrayer, who offers his Sentinel Hammer as thanks for freeing his son's soul. After riding a goddamn dragon, the Slayer enters the World Spear and discovers that it is, in reality, [[Tomb World|an enormous spaceship housing millions of Wraiths in stasis]]. Retrieving a Wraith crystal as a power source, the Slayer then travels to the Reclaimed Earth, where nature is healing and returning from the hell-blasted wastes that Earth once was during the demonic invasion. Navigating through the abandoned city and eventually, the UAC facility housing the Gate of Divum, the Slayer activates the portal and heads through it, arriving on the hellscape outskirts of Immora. The battle of Immora can best be described as laying siege on Khorne's Brass Citadel, breaking in, seeing him get up from his throne, dig up his own oversized suit of power armour <s>that is clearly compensating for something</s> and fight you to the death. On the opposite end, the Slayer was [[awesome|ready to siege the citadel on his own]], getting support from the remaining [[Grey Knights|Night]] [[Legion of the Damned|Sentinels]] bringing their entire army and join him in smashing the Dark Lord's shit (and we finally get to see those fuckhuge mecha in the fortress and Exultia actually walk, AND hitting equally huge Titan demons in the face), having been rallied by Valen offscreen (presumably over the several months between Eternal and Ancient Gods Part 1). The Dark Lord faces you with his immortal body, [[Contemptor-Galatus_Dreadnought|his own set of Praetor Armor]], and worst of all, he has all of your best abilities (he's got his own, bigger sword; and if he hits you, he regenerates his own health back). In the middle of the final duel, the Dark Lord reveals the awful truth to the Slayer (which the player can spoil for themselves if they read the codex entries): he was the original Father. Davoth was the first being, Jekkad the first realm, and he had created Urdak, the Father and the Maykrs to unlock the secrets of eternal life. The Maykrs were indeed successful in uncovering this secret, but deemed the knowledge too dangerous to share, ultimately betraying him and sealing away Jekkad. History was rewritten, painting VEGA as the bearer of the title "the Father"... whereupon the true Father [[RAGE|became evil, renamed Himself the Dark Lord, and tried to destroy the universe]] as revenge. Whoops. In his efforts to destroy the Maykrs, the father sought to undo them from within. Planting a seed of suspicion within the Khan Maykr that a "chosen one" would usurp her, Davoth guided the construction of the Divinity Machine to help rout out this Beast, imbued with a portion of his essence hidden prior to the Dark Lord's fall. During the siege of Taras Nabad, the Dark Lord whispered to the mind of Samur Maykr, convincing him that the Khan Maykr would lead them to ruin. This prompted the Seraphim to free a random individual from the holding cells and give rise to the Slayer; a pawn in the Dark Lord's grand plan to eradicate the Maykrs, which came to pass as foretold. However, there was one small flaw in this plan: The Dark Lord had such [[Tzeentch|astoundingly poor luck that, out of all of the imprisoned menials that Samur could have shoved into the Divinity Machine and ascend to godhood]], it was the one angry foreigner whose previous experiences with Hell had manifested into an absolute, rage-induced, zero-tolerance stance on anything remotely demonic in origin or association. The Doom Slayer remained predictably unswayed by this revelation, and the battle resumed. Two personifications of unrestrained Rage, potentially fighting for all eternity, able to heal themselves as they inflict unspeakable carnage upon creation until the Dark Lord finally goes down. Even near death he still reaches his sword to fight on, but finally gives in, having created the Slayer in what amounts to an incredibly convoluted but awesome suicide by battle. With his final words, Davoth asks the Slayer if he has anything to say to his Creator before striking him down, to which Doomguy responds with a generous application of Doomblade to the Dark Lord's heart, followed by a simple "No". After slaying the Dark Lord, you'd think everything would be good right? Well, for a moment it is, as demons all around Earth, Argent D'Nur and Urdak all go up in flames. But then something strange happens. Remember how the Divinity Machine basically upgraded the Doom Slayer with a piece of Davoth's essence? Turns out that with the Dark Lord dead, everything associated with him has gone inert, including the Doom Slayer. As he falls unconscious, we see him interred into a sarcophagus by the Seraphs, sealed away in the Hall of Souls atop Ingmore's Sanctum. ''"So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again."'' - Corrax
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information