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==The Mark of Warding== The Mark of Warding is used to protect people, places and things from all manner of damage or harm, with a focus on guarding locations and items from would-be thieves. This is the only mark to have manifested in [[dwarf]] bearers, and ''House Kundarak'' exploits its powers twicefold; not only does the dwarven Warding Guild offer its services in security, keeping businesses and personal homes safe from unwanted intruders, the dwarves also manage the largest bank ''and'' the largest prison in all of Khorvaire. Unmarked members often obtain jobs as trapmakers, security consultation, private security, and bankers. '''3.5 Edition:''' * Least: Alarm, arcane lock, fire trap or misdirection 1/day; +2 bonus on Search checks * Lesser: Explosive runes, glyph of warding or nondetection 1/day * Greater: Mordenkainen's faithful hound, greater glyph of warding or guards and wards 1/day * Siberys: Prismatic wall 1/day '''4th Edition:''' Mark of Warding lets you add +1 to a defense bonus provided by a power. Whenever you mark an enemy, that enemy suffers a -3 penalty to hit when they try to attack anyone other than you. You can also master and perform Warding rituals as well as the Fluid Funds, Knock, and Leomund's Secret Chest rituals. '''5th Edition:''' Mark of Warding Dwarves add a +d4 bonus to any checks involving Investigation or thieve's tools. You can also innately cast Alarm, Mage Armor, and Magic Lock (at level 3) using Intelligence (which gain a +1 bonus to) to cast.
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