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==Fandom== Since D&D is relatively mainstream and has been around for so long, many of the design benefits in D&D 3e have been incorporated into other RPGs, so newfags will take these benefits for granted. Keep in mind that D&D 3e broke new ground in many areas, or brought good ideas into widespread attention, and these same newfags probably don't remember how everyone lost their shit when [[Dragonlance]] came out. * It just works, bitches. Proof by example: if it wasn't so good over ten years later, people would've jumped ship to Warhammer Fantasy or still be playing AD&D 2nd Ed. * The [[Open Gaming License]] allowed for an explosion of peer-created content. Not all of it is good, but you don't have to buy the crap, you can just take the cream. No more "compatible with most fantasy rpgs (wink wink)," and no more small press crap because real publishers are too scared of lawyers. * All task resolution is normalized to a single d20 + relevant modifiers vs. Difficulty Class roll. ** Your chance to hit is no longer dependent on an unwieldy THAC0 chart. Each class grants a Base Attack Bonus progression that adds to all your attacks. ** The five source-based saving throw classes based on source are reduced to three defense-based saves: Fortitude (I'm a tough guy), Reflex (I'm a nimble guy), and Will (I'm a wiseguy, er, wise guy). * Skills replace nonweapon proficiencies. Each class has a set of skills that they excel in, though any character can take any skill they want. The designers finally realized that a fighter shouldn't have to stand at the bottom of a wall and reach ineffectually just because "Climb Walls" wasn't in his class features. * The [[Feats]] system brought in awesome customizing of classes. You want a swordfighter that specializes in sabre-&-dirk fighting? How about a gladiator that brawls unarmed and can go toe-to-toe with a stone golem? We got you covered. It's like a DIY kit for class features. * While the older editions covered the basic realistic combat styles, 3e started to see just how far "heroic" combat can go. * Class restrictions based on race are gone. Anybody can take any class to any level. You no longer need minimum attributes to take a core class (though a caster is effectively useless without at least an 11 in their primary attribute); instead, those attributes contribute to the power of the class. ** Prestige classes are introduced, which are more specialized classes often associated with organizations and the like. They usually require skills and feats, with the design philosophy that specific class levels should never be prerequisites for a prestige class. * Rules for homebrewing player races using monsters as templates, allowing players to play as ridiculous nonsense like an [[ixitxachitl]], a [[Epic Level Handbook|swarm of bugs]], or a flying aborted fetus. ** For many of these monsters, 3.5e cut out the middleman and just straight-up printed player character versions of those monsters, including mind flayers. * Exceedingly easy and rewarding to make homebrew content for, it's a versatile and open system.
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