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====Vehicle-Scale Rules==== During racing scenes, Rank is used to indicate each machine's position on the track. The machine in Rank 1 is in the lead. Only one machine may be in each rank at a time. Starting rank is determined by machine weight. The heaviest vehicle begins the race in Rank 1 and the lightest machine is last. Move order is determined by the rank each machine is in at the beginning of the section: the pilot in the last rank acts first. Pilots maintain this move order for the entire section, even if machines change ranks during the section. When the race begins, all machines immediately accelerate to 300 km/h. Each machine accelerates on its own at the beginning of each section before any Piloting rolls are made. If a machine's current speed falls below 300 km/h the pilot is automatically passed by the machine in the rank behind them and their machine accelerates back to 300 km/h. At the beginning of every section (including the starting section), each pilot rolls their Piloting skill one at a time from Rank 1 backward. Pilots who roll below the minimum required suffer the listed failure effect. If the pilot rolls a 1 on the die they suffer the listed failure effect regardless of the roll's result. Pilots must declare whether or not they are braking before this roll is made. See Braking and Boosting for more information. After all Piloting rolls are made everyone still in the race begins making their moves. The move order for a section is determined by the positions of the pilots at the beginning of the section (before anyone has made their Piloting roll) from last rank to first rank. A pilot may choose to skip their move if they do not want to attempt any action during it. A pilot may normally only target those in the ranks immediately ahead of or next to them. Any time a pilot rolls a 1 using their attribute die during a move they must immediately roll a d6 on the Accident table and suffer the resulting effects. Any actions or attempted actions that previously occurs during the move are ignored in favor of the Accident's result. Rolling a 1 on the Accident table does not incur an accident. <pre> Accident table 1 Heavy failure: The machines in the two ranks behind you immediately pass you, and your machine takes Impact damage. This move is over. 2 Moderate failure: The machine in the rank behind you immediately passes you, and your machine loses 1 power box. This move is over. 3 Light failure: The machine in the rank behind you immediately passes you, and your machine loses 1 power box. This action is over. 4 Static: Your machine loses 1 power box. This action is over. 5 Accidental success: You immediately pass the machine in the rank ahead of you. Your machine loses 1 power box then accelerates by its full accel (up to its max speed, or boost max if boosting). This action is over. 6 Amazing success: You immediately pass the two machines ahead of you. Your machine takes Impact damage (with no speed loss associated) then accelerates by its full accel. This action is over. </pre> Rolling a 1 using an Upgrade die degrades the upgrade by 1 rating instead. See Equipment, Minions and Upgrades for more information. Accidents incurred from certain obstacles during the section's Piloting phase occur before the first move in that section. In this case the last sentence of the result is ignored. A boosting machine may be passed by a nonboosting machine if the boosting pilot rolls a 1,2,or 3 on the Accidents table. An action or move cut short by an accident counts as a full action or move for determining boost durations. The next page describes Vehicle-Scale (VS) skills in greater detail.
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