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===6th Edition v2.0=== {| class=wikitable ! || Pts || M || WS || BS || S || T || W || I || A || Ld || Sv |- | '''Heinrich Kemmler:''' || 550 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 1 || 9 || 5++ |} Yes he got rules twice for this edition, and you know what? His first showing was just a warmup to what he can really do. While he lost a few toys here and there (deciding two pets were too hard to care for, losing interest in his Power Stone and trading 1 Wound for 1 Strength) Kemmler's second version, despite being 100 points more expensive is easily one of the most powerful spellcasting Lords Warhammer Fantasy has seen, primarily due to still being Level 4, keeping the Master of Necromancy rule and gaining '''his own unique magic lore''', as well as his own entire '''ARMY LIST'''. Before getting to that though, here's what he's armed with: *'''Chaos Tomb Blade''': In this edition it allows Kemmler to re-roll failed to Wound rolls and would be a great weapon if it was on anyone else. Fortunately it did have a use, if you combined it with Desiccating Grasp it gave a very welcome buff to the spell. *'''Skull Staff''': No change here either. It still makes enemies reveal all magic items when they came within 12" and it allows Kemmler to re-roll the result on the Miscast table. Very handy for making sure he doesn't instantly die. *'''Cloak of Mists and Shadows''': A slight change here, Kemmler's still Ethereal but he's no longer forced to only be able to attack other Ethereal creatures. Now he's free to walk up to anyone he wants and attempt to murder them with Desiccating Grasp while fearing no retaliation unless they have a magic weapon. *'''Black Periapt''': Luckily Kemmler decided to keep this over his Power Stone. It allows him to store one unused power/dispel dice, and then use it in the next magic phase (turning a power dice into a dispel dice and vice versa). No longer tied to his staff so you're not fucked if that gets destroyed. *'''Power Familiar''': The one pet Kemmler decided to keep under his coat. This one gives him a free power dice and dispel dice every single magic phase and like the Periapt it's no longer tied to his staff. Aside from his gear Kemmler keeps the following rule, and gains a new one: *'''Master of Necromancy''': Kemmler can cast any spell he wants as many times as he wants so long as he still has power dice. Like before it's really powerful, and now even more so since his own spell lore is even better than regular Necromancy. *'''Spells of Protection''': Because only pussies gain their Ward saves from magic items. Kemmler finally decided he needed at least some save of some kind, so he cast a few spells on himself that give him a permanent 5+ Ward save that cannot be removed by any normal means (such as destroying a magic item, since this is a rule unique to him). Kemmler and his unit (should he be in one) also ignore one point of crumble, which can certainly help out if you lost because of something minor like musicians or outnumbering.
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