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== Special Spaces == ;Income Tax When a player lands on the Income Tax spot, he may either pay an accountant $200 to find enough loopholes to avoid paying taxes (money goes to the Bank) or pay 10% of his total value to the Bank in taxes. Total worth includes all money, printed prices of all mortgaged and unmortgaged properties he owns, and the cost price of all buildings he owns. The player must decide before paying tax which option he chooses. ;Jail A player's agent (token piece) goes to Jail when * landing on the "Go To Jail" spot (sting operation) * drawing a card labelled "Go To Jail" (warrant for arrest) * rolls doubles three times in a row (got caught by the mundane police) * the player is caught cheating by other players (got caught by other conspiracies!) The Dog faction is immune to all but getting caught by other players. Jail represents the inconvenience of having to get new agents, since the current ones are as good as dead, usually at your own hands before they talk. Tokens gonig to Jail ''never'' pass GO. A player gets his counter out of jail by * rolling doubles on any of his next three turns (New agents kill old agents and move on) and the piece moves as determined by the doubles roll, but does not use the space they landed on * Using a Political Favor card (which gets the agents out of Jail so they can be killed in the privacy of your base for failure) * Buying and using a Political Favor from another player * Posting $50 in bail on any turn before rolling the dice (and then taking them home to face their doom) If the player does not do any of these by his third turn in Jail, the agents go to Trial and $50 must be paid to bribe the judge, who releases the agents into the player's tender care. The new agent will appear in the 'Just Visiting' space, and move normally on the player's next turn, "retiring" the old agent along the way. (Sure are many fresh plots in the St. Charles Place graveyard...) If the player lands on the Jail space, he is Just Visiting. If another player is in Jail at this time, the player who is visiting may post bail for the agents, drug them and get information, then kill them (and the player who was in jail sends his new agents out from Just Visiting next turn). This will allow the Visiting player an automatic success on his next Subversion attempt on the player whose men he bailed (he still has to pay base cost, though). Since the men in Jail are just Agents, the player may still buy or sell property under the table, collect Rent, build on properties, fight off Takeover and Destruction attempts, reorganize his structure (instead of getting out of Jail) and still can win. ;Chance and Community Chest Each faction must maintain the facade they have built, and that includes some silly things like beauty contests and the like. When the Chance and Community Chest spots are landed on, take the top card (or a lower card if you're good at that sort of thing and can do it without being seen) and do as it says, with one exception: Get Out Of Jail Free card become the Political Favor card. Not only can it get your men out of Jail, it can also be used to halt any Destruction attempt that you are allowed to influence, or to counter any card an opponent plays against you. The card then goes back in the deck. All other cards are played immediately and placed at the bottom of the deck (or otherwise, as mentioned above). ;Free Parking A player landing on this spot may either: rearrange his property structure for free, or may take a short trip to Switzerland to pick up the half of each bribe and fee left in the Unmarked Swiss Bank Account.
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