Editing
Infinity/N3 Tactics/Operations Subsection
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Skirmishers=== *'''Nagas:''' OS have some pretty strong Skirmishers and one should not underestimate the power of the Naga. Sure, it does not have the -6 Mimetism or NWI of the Dasyus, but it is cheap and when up against Shock ammo or when LoF does not matter (such as with hacking) then the advantages of the Dasyus don't matter and the cheaper option is better because of it. It also has a few powerful loadouts that the Dasyus cannot replicate such as the Minelayer or the Monofilament Mines that can alter the flow of the enemies first turn. *'''Dasyus:''' These guys are actually good, but they suffer from some serious competition from all the other Skirmishers in OSS. Essentially they are Nagas that have the option to do Hidden Deployment, have -6 Mimetism, carry a Nanopulser and have No Wound Incapacitation instead of Dogged while costing only roughly 8 points more. However, there is nothing you could do with a Dasyus that you could not do more cheaply with a Naga or with a Proxy Mk.2 (except Hidden Deployment), so only take these if you expect any of their advantages to make the difference. *'''Post-Humans: Proxy Mk.2:''' These are ridiculously good. They have all the advantages of the Dasyus but with fewer drawbacks, an extra point of BS and WIP and a drastically lower cost. The only limitations are that 1. you can only take one of them and they can only be taken as either a Multi Sniper or as an Assault Hacker with a Boarding Shotgun and 2. As of N4 they cannot do Hidden Deployment, yielding that niche to the Dasuys. They have the added advantage that when they inevitably die you still get to keep the order as long as you have at least one Proxy still alive! *'''Dart, Optimate Huntress:''' She's got a kitchen sink full of skills and equipment, but in short, she starts almost halfway up the board, is camouflaged and can walk on walls. Has effectively two wounds (Shock-Immunity and NWI), has an excellent active turn and reactive turn weapon, has Multispectral Visor and gets your choice of Mines to slow down your opponent or E/M Grenades to disable heavy targets. All this just short of the cost of the basic Dasyus.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information