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==General Army Overview== The USARF is well known for having a higher average ARM value. After all, they are the defenders on the wall protecting Ariadna from freedom hating Antipodes. Use the high ARM to your advantage. Staying in and shooting from cover is generally a good tactic for any army, however, the cover MODs boost them to HI levels of ARM. The basic Grunt becomes ARM6 and the Blackjacks go to ARM8. There are plenty of Smoke Grenades in the army list. Use it to cover your advance. The USARF has no MSV2 or higher, they cannot use the MSV2+Smoke tactic or nullify camouflage and ODD, so they'll have to rely on stats and good ol fashion Flamethrowers...and there are a lot of Flamethrowers in this sectorial. Which brings us to the next point: Firepower. USARF has quite an arsenal at their disposal with a lot of AP and Fire ammunition. AP Rifles, AP HMGS, Heavy Rocket Launcher, Assault Pistols, Heavy and Light Flamethrowers, Sharp Knives, and Pointy Sticks; They take a very direct approach in combat: Point and shoot. Even with all this firepower, they're no slouches with ITS Objectives thanks to Foxtrot specialists and being able to mask their Camouflage tactics even further with Hardcases. Like all of Ariadna, they can struggle against enemy Camo, TO, and ODD because of the low tech nature of the nation. However, USARF has MSV1 and plenty of DTW to deal with them. And they have numbers since the troopers in this sectorial are very inexpensive. RVZ and the Unknown Ranger are pretty pricey, but the low costs of all the other troopers in the army list offsets the expensiveness of those characters. Unfortunately, the USARF may struggle filling in points for Limited Insertion lists.
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