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===Skirmishers=== *'''Corregidor Bandits:''' Corregidor's only Camouflage Infiltrator and an Irregular unit. Bandits have an unusual set of skills, which makes them the most toolboxy of the infiltrators. An FO/AHD/KD Bandit, for example, is a quick Specialist Operative, ADHL troop and a close combat killer - thanks to Martial Arts 2 and DA CCW. Or you can take a Combi Rifle + Mines + Repeater option for more traditional area denial. Booty can be very funny, the value of getting an HMG or 8-4 movement on these is crazy. *'''Moran, Maasai Hunters:''' Youβd be a Moran not to take one. Walking Repeater, FO profile, infiltration and probably the most importantly: CrazyKoalas. Morans make excellent area denial units and two of them can effectively block off the enemy from advancing. Note that Camouflage units can slip through them. *'''Spektrs:''' One of two Hidden Deployment-capable units in Nomads, the Spektr is a pretty basic one. Mines on nearly every profile, two specialist ones and decent stats, including WIP 14. Very good at area denial or grabbing objectives. *'''Zeros:''' Zeros are Mimetism (-3) Camouflage Infiltrators with a bunch of useful profiles. They're not as good at shooting as the Bandits or Spektrs, but their WIP 13 makes them excellent button pushers if you pick either one of the hackers, the FO or the Minelayer. **'''Bran do Castro, Triple Zero:''' Is a Specialist Operative on both his profiles and pays extra for Super-jump, Climbing Plus, Infiltration (+6) and Martial Arts L3 - making him more versatile than normal Zeros.
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