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Kharadron Overlords
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===Heroes=== *'''Arkanaut Admiral''': The commander of a Kharadron fleet. They are directly chosen by the ruling council of a Skyport as the best choice for whatever mission the Skyfleet is tasked with. *'''Endrinmaster''': Elite engineers. Get access to a whole bunch of gadgets, like strength-enhancing harnesses, the "God's Eye" eye-laser, and dirigible suits to hang out with the Endrinriggers. Average fleet tends to have two, one garrisoned on the fleet's flagship and the other in a dirigible suit to freely travel between the other ships. *'''Aether-Khemist''': In charge of locating and refining the Aether-Gold. Wield a tool called an Atmospheric Anatomizer, a multi-purpose tool capable of not just sucking up veins of Aether-Gold, but creating vacuums to suffocate enemies, firing noxious chemicals, and augmenting aether-powered weaponry. *'''Aetheric Navigator''': The navigators of the fleets, who can control wind to increase the speed of ships and decrease the speed of enemy fliers, and also unbind spells through the power of science. *'''CodeWright''': Quite literally the Rules Lawyers of Kharadron society. With the sprawling and convoluted mess of a legal doctrine that is the Kharadron Code, it often becomes necessary to have an expert to accompany a fleet on its expeditions. Carrying their own personal library of tomes, provisos, amendments and contracts, these pedantic windbags advise an admiral on what actions are legally allowed on a voyage...or in more dubious scenarios, what precedents and loopholes allow for a more "creative" interpretation of the Code.
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