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=== Skill List === * |Shield| (Physical Courage) - Exactly what the name suggests. Eg: Mirror Shield, Hylian Shield, Kokiri Shield, etc. * |Heavy| (Physical Power) - Extremely large and powerful melee weapons. Eg: Ball and Chain, Biggoron Sword, Skull Hammer, etc. * |Melee| (Physical Power/Wisdom/Courage) - Melee weapons that don't fall under |heavy|. Eg: Sword, Club, Axe etc. * |Ranged| (Physical Power/Wisdom/Courage) - Bows, Crossbows, and thrown weapons (including bombs and bombchu). * |Instrument| (Spiritual Power{?}/Wisdom/Courage) - Used for all those handy reality-warping songs. Eg: Ocarina, flute, drums, etc. Each song is treated as in inventory item, and must be obtained in-game just like a sword, bow, hookshot, etc. * |Magic| (Mental Power/Wisdom/Courage) - "Proper" magic. Eg: The spells from Ocarina of Time, the medallions from A Link to the Past, the magical functions of Cane of Somaria, Fire Rod, Cane of Byrna, etc. Each spell is treated the same as an inventory item, and must be obtained in-game just like a sword, bow, hookshot, etc. * |Acrobatics| (Physical Wisdom/Courage) - Can be used instead of |Shield| for defence and also covers wall-running, back-flipping, long-jumping, etc. For the more nimble, Sheik-like among us. * |Perception| (Spiritual Wisdom) - Used to notice hidden details and individuals. * |Stealth| (Physical Wisdom) - This should be pretty self-explanatory. Hiding, sneaking, all that jazz. :To be able to make a stealth roll to become hidden You need to have cover (i.e. behind a big rock) or concealment (i.e. in a dense fog or totally dark place) from whomever you're trying to hide from. This is ultimately up to GM discretion -- you may only become hidden when the GM deems it feasible to do so. :If you have met the prerequisites, you may attempt an opposed |stealth| roll as a free action against a |perception| roll, if you get more successes than your enemy, you become hidden against it, but if both of you tie in number of successes you can't become hidden. :If you managed to become hidden, it means that the enemy is unable to see or hear you, and is unaware of your specific location (though it may have a vague idea of your general location if it observed you moving toward your hiding place). :In order to remain hidden, you must make additional |stealth| checks every time you take an action. If you tie you will remain hidden but your enemies will be alerted. Not every action may allow you to remain hidden -- for example, moving out into the open will obviously give you away, as will shouting, setting off a bomb, and so forth. :When you are hidden from an enemy, it cannot apply active defense bonuses against you, and it takes a -2k2 penalty to defense. To be considered hidden while attacking an enemy, you must either be able to attack from a hidden position directly, or make a single move action after beginning your turn hidden to get into range while remaining out of the enemy's line of sight. This movement requires a successful |stealth| check to avoid giving yourself away. Moving into range of one enemy may give you away to other enemies, but you are still considered hidden from the enemy you're approaching. Even if other enemies shout a warning to your target, since it all happens in one round it can be assumed that the target doesn't have enough time to react, and you still gain the benefits of being hidden. :Being hidden is a prerequisite for certain [[Legend_of_Zelda_RPG#Techniques|techniques]], such as Sneak Attack. * |Sway| (Spiritual Power/Wisdom/Courage) - How much influence your character has in social situations and how much he's able to sway others' emotions or ideas. As noted in the introduction to this section, this includes all kinds of interactions, including (but not limited to) bullying others into submission, bluffing a superior foe into standing down, making a well-reasoned argument in a debate, telling a convincing lie, or just softening up a particularly standoffish person. The virtue depends on what you're trying to do -- for instance, the above examples would be Power, Courage, Wisdom, Wisdom, and Courage, respectively. Refer to the [[Legend_of_Zelda_RPG#Stats|Stats]] section if you're not sure what virtue best fits a situation.
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