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===Saurus=== [[File:AwesomeLizardmen.png|400px|right|thumb|SURAS ITZ]] '''Saurus''' are the main footsoldiers of the Lizardmen and, by and large, the "face" of the army. A "face" that could rip a man in half. The average Saurus is a semi humanoid scaled therapod 2.5 meters long with a bite that can take off a grown man's arm, a tail strong enough to smash their ribcage and scales as hard as chainmail. On top of that, they carry at least a huge Macuahuitl and a bladed shield. They may seem slow and dimwitted, but don't let that fool you, it's not that they're dumb, they just only care about warfare. Saurus that manage to survive for a very long time do begin to pick up other skills and overall intelligence, eventually becoming good enough at things besides biting people's faces off that they can serve as agents, commanders, or other more unusual roles, though a Saurus growing away from something directly related to combat or warfare is all but unheard of. Saurus themselves have a few variations, depending on their spawnings. Most of them are regular warriors with colour variations (some of which are taken as signs of greatness, like albinism for Gor-Rok). The two main variations of Saurus are: * '''Temple Guard''': An elite group of Saurus, spawned to instinctively guard the temples and Slann, their spawning has ingrained this purpose so much they've been know to kill a Skink helper just because he looked at a Slann funny. * '''Cold One Riders''': Saurus with the ability to get near, control and ride Cold Ones into battle. They produce the same smell as their mounts and have adapted for their feet's claws to grip Cold One' scales more efficiently, [https://www.youtube.com/watch?v=Nd9D_7f7zCM you know you want them]. Additionally, during sixth edition the Saurus could be spawned under the blessing of one, and sometimes two or even three for oldbloods, of the Old Ones (which were also named and detailed as having certain portfolios). This granted these Sacred Spawning with some benefits as well as recognizable visual clues: *'''Tzunki''': Saurus blessed by Tzunki, Old One of water, have green colored scales and show quicker reactions than the regular model, while also being adapted to a semi acquatic lifestyle like skinks. *'''Itzl''': this blessing somewhat survived in fluff, as newer editions state that cold one riders are a specialized breed with a dinosaur-like smell and hooks for grabbing on scales and that some lizardmen like Kroq-gar are instinctively able to attune to Carnosaurs. All Saurus characters who wanted a mount had to pick this. *'''Quetzl''': this blessing from the divine Old One warrior manifests as additional bone spurs and hardened scales, which grants added protection. Kroq-gar had this as well. *'''Huanchi''': no canon look for the Saurus chosen by the jaguar-god Old One of earth and night, but we can assume they are supposed to be more drab or camouflaged as it makes them more stealthy and able to get through harsh terrain without breaking a sweat. *'''Sotek''': blood for the serpent god! Unsurprisingly, this is for Skinks as well as Saurus, cause Sotek cares not whence the blood flows, and it makes lizardmen even more aggressive, as well as red-crested. *'''Tlazcotl''': Saurus are already near unflinching, but the yellow-scaled chosen of Tlazcotl took a page of 40K and ran with it as they Know No Fear- as well as no Terror and no other psychology effect. *'''Chotec''': the Old One of the Sun also makes his orange-scaled Saurus less sluggish, filling them with the power of the sun, except it tranlsates to sprinting speed more than fighting reactions. *'''Tepok''': the lizardmen apparently had a Coatl themed Old One, and their color was purple and they made Saurus highly resistant to magic. *'''Xhotl''': only Kroq-gar had this, and he kept it throughout the editions as it is the blessing that provides him and his mount with a magical forcefield and zaps with magic anyone who manages to get through. As this blessing only showed up in Saurus from the lost city of Xhotl (named after the Old One Xhotl, which clearly was not the god of creativity), Kroq-gar is the last recipient of it. *'''Blessed Mark of the Old Ones''': this was the only one who could not manifest together with any other spawning, as it meant that the Saurus (or Skink!) character bearing it was marked for greatness by all the old ones. It made the chosen lizard albino, a concept that got folded into the character of Gor Rok. And the two commander ranks of Saurus are: * '''Oldbloods''': The oldest, strongest, and most cunning of the Saurus caste. They are the Generals of the Lizardmen, and got the rank by being the meanest kids on the block through millennia of fighting just about everyone. * '''Scar-Veterans''': Saurus Champions who are exactly what it says on the tin: veterans who got through their fair share of battles and are on their way to Oldblood status. They either travel the world alone, seeking lost relics or battle, or lead their fellow lizardmen as secondary commanders.
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