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== Lights Out: The problems with markerlights == In an unexpected plot twist in the story of [[Games Workshop]]'s rulemaking, markerlights are not the broken, be-all-end-all of a Tau army. Unlike several other units, they have a few distinct problems, and knowing about these will help you in the long run. Firstly, they count as heavy weapons (one of the few infantry heavy weapons in the mostly fluid Tau weapons list), meaning your Pathfinders have to stand still to use them at full BS, or otherwise move and fire off Snap Shots at BS1, which, spoiler alert, will generally not be helpful in your war effort. Drones, as jetpack infantry, have the Relentless universal special rule, allowing them to fire at full BS with heavy weapons even when they move; have fun with that, but drones start at a lower BS, so use a drone controller if you can afford it. Your opponent is also going to gun for them, hard, and while you might be able to have your Pathfinders ducking about the table with the aid of a Devilfish, if your opponent gets to them, expect them to drop fast as he unloads his entire army's ammo stocks at them. Any units who are not Pathfinders or drones can only field an extremely limited amount of markerlights, meaning that you suddenly have to properly ration them out, make proper target prioritization choices, and pray that you don't botch your rolls. [[Category:Warhammer 40,000]][[Category:Tau]]
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