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Mordheim: City Of The Damned
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===Hired Swords=== The Hired Swords (from what we've seen so far) come in pairs, one for the good guys and one for the bad guys. However each play very differently from what is available in warbands, and it may be worth to start a campaign with one if you're not too keen on the hero available. *'''Poison Wind Globadier''' The Skaven came up with the crazy idea of selling their services to other deranged maniacs. Only usable by evil warbands (Cultists, Undead and Skaven, duh). Deals AoE poison damage, and can be used as a healer once he levels up. You'll want him to be a shooter first and foremost as he is initially very weak in melee but with the right kit and poison skills he can be a decent utility melee. *'''Smuggler''' The good guys version of the Poison Wind Globadier as the shooty Hired Sword. A real boon to the Sisters as she provides some shooting that rounds out the warband and covers their primary weaknesses, but Mercenaries can find a place for her as well. Starts with a rifle. *'''Wolf Priest of Ulric''' Take your run of the mill warrior priest, add some wolf with a side of badassery and voila, you have this badass beardy viking fellow. Don't bother with him if you play Sisters, the Smuggler is much more useful. *'''Doomweaver''' A powerful caster of the Chaos association. Not great in combat but with their totems they hand out buffs and debuffs like an air hostess with boiled sweets.
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