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==/tg/ Relevance== Any game that has any connection to the [[Viking]]s is going to make use of Norse mythology in some way, shape or form. ===Official Usage=== In [[Dungeons & Dragons]], the [[plane]] of [[Ysgard]] is basically a mixture of Asgard and Jotunheim, with overtones of Valhalla. The [[Ratatosk]] are a race of squirrel [[beastfolk]] inspired by the squirrel of [[Yggdrasil]] - which itself is a part of the [[Great Wheel]] cosmology (somehow). [[Fensir]] are based on Nordic [[troll]]s, whilst D&D's [[giant]]s have their roots in the division between normal, frost and fire giants in Norse mythology. The [[dwarf]] race has varying levels of ties to Norse mythology, whilst the [[duergar]] take their name from a variant of an alternative Nordic word for dwarf ("dvergar"). The [[Midgard]] setting was based around Norse mythology, and then added non-Nordic regions to the world. In [[Scion]], the Norse pantheon is so popular that it got its own spin-off [[splatbook]] in 1st edition. The fantastic setting of [[Kaldheim]] in [[Magic: The Gathering]] was inspired by Norse mythology. ===Making your own shit=== Being one of the most well-known mythologies in Western society, outside of [[Classical Mythology]], there's always interesting things you can do by looking at Norse lore and tinkering with the parts, especially if you do research into the more obscure regional variants like Danish or Scandinavian. One good example of playing around with Norse mythology is the Kaldheim card game. [[Category: Mythology]]
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