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==Gravity== Most planets that have civilization on them have a gravity that is equal to Terran gravity, or close enough that humanity can easily adapt to life there. Extreme worlds that are populated tend to have the habitats in artificial gravity, though if they are low tech the population may be a form of abhuman suitable to live here (with the normal humans presiding over or living alongside the abhuman population presumably in the capital with higher tech in artificial gravity zones). {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Roll Gravity Level |- |'''01-05''' |'''Very Light (0.1 to 0.5 G):''' Don't trip and fly into orbit! +4 Agility bonus for movement, +8 to Strength and Toughness levels for Encumbrance, +4 Strength for Throwing. Jumping and leaping distances get quadrupled, fall damage gets quartered. |- |'''06-15''' |'''Light (0.5 to 0.7 G):''' Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved. |- |'''16-80''' |'''Standard (0.8 to 1.2 G):''' Normal or easily adaptable. No modifiers. |- |'''81-85''' |'''Heavy (1.3 to 1.5 G):''' A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled. |- |'''86-90''' |'''Very Heavy (1.5 to 2 G):''' Don't trip and shatter your bones! -4 Agility bonus for movement, -8 to Strength and Toughness levels for Encumbrance, -4 Strength for Throwing. Jumping and leaping distances get quartered, fall damage gets quadrupled. |- |'''91-95''' |'''Bone crushing (2.5 to 5 G):''' Unaugmented Humans cannot survive in this world for long periods of time. -6 Agility bonus for movement, -10 to Strength and Toughness levels for Encumbrance, -6 Strength for Throwing. Jumping and leaping distances get divided by 8, fall damage gets multiplied by 8. If outside a controlled gravity area without appropriate armor, you will last d10 turns before beginning to suffocate as your lungs are squeezed out. |- |'''96-100''' |''' Overwhelming (5 to 10 G):''' Unaugmented humans cannot survive even for a brief time period without heavy technological assistance as you get smashed to the ground and crushed under your own weight (a sufficiently powerful Psyker can also survive and might find it a nice place to lift weights). |}
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