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==Weapons (BUY THESE WITH CERTS)== ARs- Most of them are potent up to medium range. But combine the fact that most fights are CQC with the damage range nerfs, and in reality most people just use the CQC ones. TR has the best AR lineup. Carbines: Better DPS and hipfire than ARs, but worse than them at range. Less DPS and hipfire than SMGs, but better than them at range. Retains hipfire accuracy in midair, making them best on light assaults. Everyone uses the CQC-oriented ones. NC's lineup is the most diverse, but the TR's lineup is the best. LMGs: Oversized ARs with less raw DPS and accuracy but bigger magazines. Used with heavies, they can clear entire rooms and farm noobs. If it’s not the NS-15M2 then you’ll probably be killed by the default, directive, or CQC-oriented LMGs. [[Cancer|Shotguns]]: Comes in semi-auto, full-auto, or pump-action. Used by [[Fag|losers]] who can’t aim, or griefers. Scout Rifles: Made to bridge the gap between ARs and Sniper Rifles, but ends up being [[FAIL|worse than both guns]]. Only the NS-30 Vandal and 2nd gen battle rifles are halfway decent. SMGs: Highly mobile, excellent hipfire, strong DPS. Weak outside of CQC. NC has the best SMG lineup. [[Cancer|Heavy Guns]]: Guns made for heavy assaults only. Can either use a 6-barrel grenade launcher with multiple ammo types, or a faction specific gun. NC gets the Jackhammer (Pancor Jackhammer on steroids), TR gets a Mini-chaingun, and VS gets the Lasher (splash damage plasma cannon). Will cause much RAGE for those on the receiving end. Sniper Rifles: The best ones carry 1-4x optics, or do the highest damage. Rocket Launchers: Buy the lock-ons, decimator, or faction specific ones. Sidearms: Aside from the repeater or desperado, the only good pistols are the revolvers and NS45 Pilot. The NSO faction also got their own arsenal as of the _Integration update. Rules are the same, run the CQC-oriented weapons or ones with the best DPS. Melee: If you’re a [[Powergamer|try hard]] [[Fag|pussy]] who can’t knife, the NSX Amaterasu blows all other knives out of the water since it can ’shoot’ enemies at range. There’s also the ‘Lumine Edge’ (AKA Lightsaber), ‘Ripper’ on TR, and the NC’s ‘Carver’ which are all 1-shot knives if you can hit the head but require more precision and are slower. The Kukri, Nightshade, and Psykinetic Blade can scratch vehicles but are weaker than the default knives. The rest are reskinned default knives which do good damage and swing fast. Consumables: The grenade slot has all sorts of grenades, but only the frags and throwing knives are universal. Others, like the anti-vehicle grenades or revive grenades are class-specific. The utility slot allows all tryhards to use medkits, and all non-infiltrator classes have access to C4. Engineers and infiltrators have anti-personnel mines, but only engineers have tank mines. The tactical slot is universal, and ranges from caltrops to time-bombs to deployable stock flashes.
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