Editing
Setting:Unified Setting/Sergal
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Politics== The Military is the ruling faction in the sergal empire, and is lead by the Council of Generals, which makes the official decisions and chooses the Acting-Governor-General. The Acting-Governor-General makes speeches, lives extravagantly, and does little else. Few actually want this position; It's too exposed, dramatic, and has little real power. Another, more superstitious reason is that no one really wants to be sitting in Rain's chair if she gets back. Thus, the job tends to attract a certain kind of corrupt dandy that survived their service more on luck and bribery than skill. The Council gives marching orders to the army. The Expert's Corps is appointed from the Sages at the Academy by the Council of Generals. They deal with trade rates and foreign relations, and draft the policy decisions which are voted on by the full governing body of the Academy. In the event of a dispute between clan leaders, who form the more localized government, the Expert's Corps arbitrates. If the dictates of the Expert's Corps are ignored, they may file a request for military support from the Council of Generals. In practice, these requests are seldom filed and never ignored. The Expert's Corps is based in the Academy at Silvorum. Within the Corps, knowledge is the primary currency. Sages teach luminaries in exchange for pay or favors, and luminaries learn what they can so that they may become sages. Luminaries are sent to keep records for the main offices of the army and also to unofficially spy. Sages, usually remain in the Academy, but can be assigned to specific officers for specific reasons; for example, a mission into hostile territory would include an expert on the local customs, and possibly more depending on the goals of the mission. Sages theoretically have the power to overrule their assigned officer, but rarely do so, as the army is in charge of their supplies, and, after all, the Sages are outsiders. The Governing body of Academy consists of any Sages that are present on the premises at the time, all of which are summoned for important votes. Seniority is respected, but not absolute. Many political maneuverings happen in the halls of the academy daily, which occasions derision from most of the populace and military. Citizens are entitled to Low Justice, while Sages and officers are entitled to High Justice.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information