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=== '''Romulan Star Empire''' === It's the Romulans. You know em you love em. In SFB the Klingon-Romulan alliance holds and keeps the Federation at bay during the General War. Romulan ships are pretty weird. The early ships are terrible. No joke. The WB and WE can barely charge their weapons and move at the same time with the cloak being the only thing saving them. So any early year match will be interesting to say the least. They do boast the most powerful Plasma R's to help but it's still very challenging to win. However once you get access to the KR (Klingon-Romulan Hybrid) ships you go from weak to equal footing and when you get to the Hawk series you get access to, hands down, the best ships in the game. Romulan ships are armed with the best weapon in the game; the Plasma Torpedo. As it's a seeking weapon it does 90% of the work for you and while easy to counter any mistake on the receiving players end means pain. And lots of it. A solid phaser-1 suite, decent all around shields and decent turning radius allow for the (in)famous Plasma Ballet where a Romulan tosses plasma at his opponent then retreats into cloak to rearm. Never allowing the opponent a clear shot. It's super frustrating to play against so use that to your advantage and push your opponent into making mistakes. The cloak can be an incredibly powerful tool if used correctly or a huge disadvantage if used improperly. Learning when to cloak is essential if you want to succeed as a Romulan player. It's not a get out of jail free card and has some major downsides that you need to take into account when playing or it will be your undoing. Remember the cloak doesn't make you invulnerable, it breaks sensor lock-on's and makes most weapons pretty useless as once fully cloak you use the (current range x 2) +5 formula to calculate firing range so 99% of shot are going to miss. But your handing the initiative to your enemy as your cloaked speed will be pretty slow and you know your opponent will trundle over and sit on top of you until you decloak then light you up one impulse before you can fire. In some ways your ship is designed for this as you can fire your torps even after the launcher has been destroyed. Honestly most KR and Hawk series ships don't even need to cloak to win. One small tip make sure to post a guard on your cloak, while it can't be destroyed by incoming damage it can be attacked via Hit and Run's. The downsides are high BPV cost for the Hawk series and KR ships compared to equivalent size opponents. (And if you play the plasma ballet game people WILL hate you.) Just don't play the warbird series unless you want a serious challenge. On a personal note I always felt that the Rommies were done dirty by the Dev's. Yes we know the Feds are the good guys and the Klinks are the heroic bad guys but only the Rommies for some reason got shit on. There are several hero Klingons but nary a Romulan with a name let alone a legacy. Hell by the end of the General War most Empires are back to square one cuz status quo but not the Romulans. They get butt fucked royally. Not only do they lose most of the Empire to the Feds but in the final climatic battle over Remus they not only barely win but the Fed CVA MacArthur gets crippled and somehow ends up smashing into Remus itself. Killing millions and irradiating much of the planet. Sucks to be them I guess.
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